Awwab avatar

Cities Skylines 2 PC Requirements


    Requires a 64-bit processor and operating system
    OS: Windows® 10 Home 64 Bit
    Processor: Intel® Core™ i7-4790K / AMD® Ryzen™ 5 1600X
    Memory: 8 GB RAM
    Graphics: Nvidia® GeForce™ GTX 780 (3GB) or AMD® Radeon™ RX 470 (4GB)
    Sound Card: TBC


    Requires a 64-bit processor and operating system
    OS: Windows® 10 Home 64 Bit | Windows® 11
    Processor: Intel® Core™ i7-9700K | AMD® Ryzen™ 5 5600X
    Memory: 16 GB RAM
    Graphics: Nvidia® GeForce™ RTX 2080 Ti (11GB) | AMD® Radeon™ RX 6800 XT (16GB)
    Sound Card: TBC

That's a pretty big gap between the two. Not sure why we still list soundcards.

CosmicApe avatar

It's finally happened. My top of the line PC is now the bare minimum to play new games 🥲

Rauvagol avatar

I really wish "recommended" would at least have some information about resolution and fps requirements, is that recommended for 120fps at 4k? or 30fps at 1080p


Those are some pretty beefy recommended specs. It'll be interesting to see how quickly mods outpace them.


The minimums seem fairly reasonable, though.

discodoubloon avatar

Based on regular CS performance this is either concerning or they figured out a lot of performance bugs. I’m surprised they aren’t recommending more RAM as if I remember correctly 32gb and high-core count processors were generally always recommended for bigger cities.

GreatBigJerk avatar

If they're still with Unity, they could be using DOTS which could be a big performance improvement.


This was a modern computer in 2019. They're not that beefy


A top of line computer in 2019 is still a modern computer in 2023.

A 2080 ti in 2019 was top of the line.

Keep in mind, triple A hands tend to skew high in specs on the bell curve, while most game devs develop for the middle of it.

culhatsker avatar

A top of line computer in 2019 is still a modern computer in 2023.

Especially with all that post-pandemic chip shortage and stagnation in PC power growth that this caused.

LunarHades avatar

I was about to disagree, then I realized I was looking at the minimum specs rather than the recommended. They do seem pretty intense but I also forget that the 2080ti and the 9700k are nearing 5 years old

BorkBork avatar

Damn 5 years? I had a chance to use the 2080ti and the Radeon 7900 XTX with high-end games. I saw them improve from like 60fps to 80.
It's a 40% perf increase but it doesn't feel like hardware has improved that much since then


1080Ti still strong!


Yes haha

Parallax avatar

1080Ti and a Haswell checking in. Old box just keeps on cranking frames.


970 still kicking!

Oh god it could barely handle CS1 with assets already, I shudder to think what'll happen with CS2 base game

mycelium_underground, avatar
madjo avatar

I just hope it runs on my steamdeck.


I hope it runs on my Laptop tbh. But I don't think so but at least on pic. I think for mouse focused games like this the stream deck screen is too small for me and the trackpad is also no complete replacement imo

HawkXero avatar

So my 10 yr old PC is just barely at the minimum. CPU is actually under with an i5 4690K. My 780ti should be ok though. Man I wish I had money for an upgrade


No Mac support?


I hope they change their minds in light of the new porting toolkit. It's also a bit weird considering how Mac-friendly Paradox published games tend to be, and that CS1 runs on Macs.

I'm similarly saddened that Hades II is currently listed as Windows-only, when Hades runs beautifully on MacOS.

And Frontpunk 2.

And Homeworld 3, though it's been a while since Mac-friendly HW2.


I believe they've said no


Heartbreaking indeed. I hope Apple's new Game Porting Toolkit aids developers by a ton. Even with a lot of translation layers, CP2077 run decently at ultra settings (see latest LTT vid)

Maffey avatar

I have to admit, the UI of this game shown on trailers felt like a prototype of some sort, graphics also felt not so far from the first installment. I wonder if it's just the trailer, hopefully the game itself will look better.

trex avatar

It looks like they are prioritising more stuff on the screen, bigger viewing distance, much more sharpness, more simulations etc. over fidelity and personally I think that's te way to go.


The UI is very similar to the first game. I don't think it is bad, but it is just very technical.


It looks considerably different to me. They've clearly gone for a much more realistic and toned down style for this one, which is pretty noticeable compared to the rather cartoony look if the first one.

Definitely important to remember what vanilla CS is like rather than the massively modded versions most of us play now


That's not even necessarily that bad. IMO the main focus of the second installment should be on the game engine multicore performance. That was easily my biggest gripe with the first game and honestly, I wouldn't mind that much if the second one would be just an engine replacement with more or less the same feature set as the first one.


Any time frame when this will be launching? I never played the first, but I've been itching for a good city builder lately

Whiskeyomega avatar
LChitman avatar

If you haven't played it and can find it cheap, the first game is still fantastic if you want to play something right now. So much modded content available too, which I'm sure will pick up quickly for the sequel but won't be there on day one.


Just get the first. Its a paradox game, never buy one until its had a year or two of DLC first

Whiskeyomega avatar


  • Loading...
  • Bwuh,

    50GB ram? What?

    Whiskeyomega avatar

    Yea i remember it getting up to stupid levels. Ive got 64GB in. Heres one of it going up to 42GB



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  • basic_spud,

    Oof, theres the problem. Unity is a great RAD tool for indie game devs, but start trying to make more high end games with it and it shows its limitations quickly.


    The first game was heavily CPU-bound. The devs mentioned that their ability to multithread was heavily limited by the version of Unity they were using.

    Newer versions of Unity claim to be better for multithreading. I’m really curious to see how much the sequel benefits from that. CS seems like it could really take advantage of many threads with the thousands of cims being simulated at once.

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