starfield

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"Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest" (www.pcgamer.com)

““We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff,” Shen said. “I was both implementing the main quest and leading the quest...

Do you think that the PG aspects might be because of microsoft?

The astral lounge feels like it changed late in development, and you look at outer worlds, also made by microsoft, theres no libido either. The same sort of high collar, long sleeve outfits prevail there. And Fo4 features slinky sequin dresses, a superhero caveman outfit, and whatever Irma is wearing....

Ok, the clutter itself is bugging me now. It's all identical, right?

Well, remember the bookshelves in skyrim? They had the ability to randomize which books spawned on shelves, over a decade ago. Actual physics enabled books on physical shelves, that were randomly spawned. I never really noticed, but I was going back through Skyrim modding again and I noticed the level lists had that....

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