purism, to gamedev

We are excited to announce the theme of our first game jam is: "symbiotic." Devs have one month to create an Open Source video game around the theme!
#purism #purismgamejam #gamejam #gamedev #freesoftware

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

How long have you been a #gamedev or dev software?

sirjofri, to Games German
@sirjofri@mastodon.sdf.org avatar

I was able to fix the blitter bug in my port of the Simon Tatham #puzzles collection to the #plan9 operating system. Most #games work fine now. https://shithub.us/sirjofri/puzzles/HEAD/info.html
#gamedev #operatingsystems #9front

cosmicvoid, to retrogaming
@cosmicvoid@mastodon.gamedev.place avatar

My sci-fi comedy text parser game Tachyon Dreams Anthology is getting released next month! 🥳

Wishlist on Steam & try the demo https://store.steampowered.com/app/2731920/Tachyon_Dreams_Anthology/


maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I created a new gameplay prototype for the protagonist's mechanics, a shocker that will have multiple uses. In addition to protection from monsters, the main thing is charging for various types of electrical devices that will give a temporary effect. It will be very interactive


noneuclideandreamer, to genart German
@noneuclideandreamer@mathstodon.xyz avatar
beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

It's TOOLSday on Sunday.

I'm making a custom package manager addin for Godot. The goal is to allow sharing of code and changes across projects using linked directories.


#gamedev #godotengine #livestream #twitch

silverspookgames, to ethelcain
@silverspookgames@mastodon.social avatar

Neofeud 2 is a 90's-style #retro #adventuregame where a confused robot ex-marine, a goth refugee hacktivist, & a trillion year old indigenous alien try to stop an empire of self-destructive fools. Neofeud 1:
https://store.steampowered.com/app/673850/Neofeud/ #indie #gamedev #indiedev #cyberpunk


witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

Rigged up a little off-grid movement system for special cases like this; at the moment you travel all the way to the destination without stopping, but I may tweak it to have some resting points along the x axis when you align to the grid.


maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Finished the prototype of the scanner for the rover. Visually in game it will look different, but conceptually it will be like this: material draws everything, the blueprint check collisions, creates and transfers to the material a small render texture with target points


metin, to Game
@metin@graphics.social avatar

Our small game dev team completed the Windows platform game Moon Child in 1997.

Our coder managed to revive the game, embedded in a web page:


Increase the page zoom level of your browser to enlarge the game frame to a near full-screen experience.

Before playing, click on the "Enable cheat" link below the game frame, for unlimited lives.

Control Moon Child with the cursor keys and spacebar.


#game #games #gaming #gamer #RetroGaming #GameDev #RetroComputing

Short animated GIF video, showing a scene from the 1997 Windows platform game Moon Child.

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar
beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

Live Godot

Polishing up Jalopy for the Toronto Games Week showcase on June 19th. Come and say hi.


djlink, to gamedev
@djlink@mastodon.gamedev.place avatar

Interesting, so apparently on PS2 X*1.0 would result in X, but 1.0 * X might not be X. #gamedev https://fobes.dev/ps2/detecting-emu-vu-floats

witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

finally back at it after a few busy weekends.

eniko, (edited ) to random
@eniko@peoplemaking.games avatar

Kitsune Tails has a release date! As just announced on Wholesome Direct, our Mario-like featuring queer fox girls will be coming to Steam and itch.io (Windows, Linux) on August 1st, 2024!

Wishlist or try the demo now on Steam at https://store.steampowered.com/app/1325260 or find more info at https://kitsunegames.com/kitsunetails

#KitsuneTails #GameDev #PixelArt #IndieDev #QueerGames

jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar
birdibirdson, to pixelart
@birdibirdson@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I want to make a scanner, blueprint for searching objects and transferring data to this material, which will display everything (many targets). This requires an array, but material cant use array. I found a solution - Render Target 2d. Maybe there are other options?

#gamedev #UnrealEngine5 #UnrealEngine


guntha, to climate
@guntha@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Computer Vision gameplay mechanic... I changed the way markers are drawn by Draw Material Simple node. This method allows you to use material, where you can make animation. But it works only in HUD Blueprint in Event Receive Draw HUD


cosmicvoid, to gamedev
@cosmicvoid@mastodon.gamedev.place avatar

Due to popular demand, Devil's Hideout will ship with a fully-functional hotspot indicator. Press spacebar / control, and all the hotspots will glow like... stars or something. 😋

#indiegame #indiedev #gamedev #indiegamedev #pointandclick #adventuregame #retro #retrogaming #retrogames


beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

Stream done! Lots of great progress on making Jalopy the best game about a crappy car it can be!

I like this background so much more than the old one.

VOD here https://www.twitch.tv/videos/2166457465

Bashing on a car's hood with a hammer to fix it. Meanwhile the door flips open and breaks off, being left behind on the road.

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

LIVE! I was invited to showcase Jalopy at Toronto Games Week So let's make it bigger, better and sillier.


A car driving on a road. Its hood comes flying off.

froyok, to random
@froyok@mastodon.gamedev.place avatar

I wonder if anybody tried to use FXAA before doing display mapping BUT by still applying and reverting a curve ? 🤔

1 - Switch from HDR to SDR
2 - Apply FXAA
3 - Switch back from SDR to HDR
4 - Apply regular post-process stuff

@froyok@mastodon.gamedev.place avatar

The bitmask stuff is working properly now, it's pretty cool to watch !

A video of my game engine showing the debug mode of my shadow bitmask system.

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