0rito
0rito avatar

0rito

@0rito@kbin.social

I've moved!

You can now find me at @Ori.

0rito,
0rito avatar

Hear me out... Replace all upvote divs' backgrounds with this version of Binny, make one where's angry and replace all downvote divs' backgrounds with that one.

0rito,
0rito avatar

Certain mobile browsers on Android do support userscripts and userstyles. They simply need to support extensions. I believe Firefox is probably the most popular for it.

0rito,
0rito avatar

You had me in the first half, not gonna lie.

0rito,
0rito avatar

Might be a little less cluttered visibly if settings sections were collapsed vertically to start. Might be something I look at tomorrow.

0rito,
0rito avatar

Version 0.2 released.

It is a breaking change, but I do believe it is better to get it out quickly before any known adoption. The major change is to add collapsibility. This change does require your header to be passed as the first argument to each 'Add' function. Example code has been updated, but the gist of it is to store your header in a variable and update your add calls to reference the variable in the first argument position.

0rito,
0rito avatar

Version 0.2.2 released.

I noticed that KUP (Kbin Usability Pack) 0.2.1 by @Perry added some settings refactoring that hides the old .settings-list instead of updating in place. This unfortunately has a side-effect of causing script's settings that are slower, or wait on DOM to load, to be hidden instead of displayed with their new refactor.

In order to prevent this issue in the future, I've updated to create our own DIV and simply append it to the #settings.section DIV instead. Without KUP, you'll notice no difference in how settings are displayed from version 0.2.1, but if you're using KUP, it currently puts your options section at the top of the new section created by KUP. I imagine this will change if KUP moves to prepend instead of append. In my view, mod options should have always been last in any settings list solution, so I do hope that change is made at the very least.

0rito,
0rito avatar

Just took a look. With the previous version of kmo, it does in fact work when compatibility mode is enabled. I think that's probably the best solution to hope for without slowing down your own enhancements to the point of being a visual hindrance. Thanks for taking a look.

I just need to up my visual appearance game now. Your dropdown appearance and effect is much more visually appealing and while my implementation is meant to make mod options more accessible for would-be devs, it would be ideal to make it visually appealing as well.

0rito,
0rito avatar

Version 0.2.3 released.

Slight styling changes, including menu expansion animation.

/kbin test environments

Hi, new test instances are now available. The previous frontend changes were mostly cosmetic. But now I would like to take a closer look at a few bigger things, like this. However, maintaining compatibility with your styles is very important to me. I also invite you to discuss and review in pull requests :) Cheers!...

0rito,
0rito avatar

@ernest - I appreciate the heads up and echo the sentiments of @Perry and @minnieo.

Both kbin-code-highlighting and the supporting script, kbin-mod-options, continue to be functional on lab2.

@shazbot will need to take a look at the first 3 mods inside of kbin-megamod - it looks like in some instances they try to function before DOM is finished and only intermittently work on lab2. However, the megamod itself is functioning as intended.

0rito,
0rito avatar

I'm sure it's something that'll be moved at some point, but for now - it's in KES.

0rito,
0rito avatar

Depends on your mobile browser. There are numerous third-party chromium-based browsers that support mobile extensions, such as Opera. There's also Firefox that supports mobile extensions. In either of those situations, you'd simply install TamperMonkey. I do agree that Chome/Edge should bring extension support sooner rather than later.

0rito,
0rito avatar

Version 0.4.2 released. Adds support for kbin-mod-options 0.2.

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