TheGreatDarkness

@TheGreatDarkness@ttrpg.network

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TheGreatDarkness,

I got a feeling from preparing my game that Blades is more intimidating that actually hard. At first it seems complex but more and more I read, the more at peace I become about the rules.

TheGreatDarkness,

Indeed 🙂

TheGreatDarkness,

Reminds me of a short story I once read in a Polish sci-fi and fantasy magazine, where a portal to fantasy world opened and Elves conquered Eastern Europe and I think Russia. At one point narrator tells us once Elves discovered humans made satelites, they made their own. Our of wood covered in magic runes, then coated with mithral. I don’t recall how they got it in space but narrator tells us once it began orbiting the Earth and SENDING SIGNALS several members of NASA had to be instituionalized.

TheGreatDarkness,

I think the response is an edit, in the original Raph stays quiet.

A, kinda ironically for this post, this whole scene happens because Raphael is against Turtles teaming up with Batman because he thinks Batman is a rich guy who fights crime as a hobby and doesn’t take it seriously and Batman JUST COULDN’T THINK OF A BETTER WAY TO CHANGE HIS MIND!

TheGreatDarkness,

I don’t know about Peter, but there is a story where Miles gets sucked into fantasy world and becomes basically a rogue with shadow monk dip

TheGreatDarkness,

You see, OSR fans would argue both 5e and Pathfinder have broken core rules engine because if it was well designed, you could apply it to all situations and wouldn’t need separate rules for every minutia. By these standards 5e is crunch heavy with unnecessary things like “how to hold your breath”

TheGreatDarkness,

But at this point why even have rules? A “good GM” can just entirely improvise a system. On the other hand,. if you’re the slave to rules, are you even still the GM or just a refferee? It’s a sliding scale people fall on, honestly. 5e tried to have it cake and eat it too, insert itself in the middle. You could argue it succeeded, but that makes people naturally drift away from it in either direction. I just think we tend to forget the scale goes both ways and there are more options than Pathfinder with rules for everything.

TheGreatDarkness,

On the other hand, if you had basic rules be flexible and understandable enough, you could by common sense apply them to most of situations and devs could focus on polishing the edges where you would need a specific rules, which should be few and far in-between.

TheGreatDarkness,

Also because if they made a simple system, they wouldn’;t be able to sell more books.

TheGreatDarkness,

Played in few one-shots, wish I could get into a longer game but I’m busy between running 5e, playing Vampire and trying to get second campaign in fate or BitD going.

TheGreatDarkness,

Okay, explain to me why do you need rules for holding your breath in 5e. Because that’s a good example of too many rules, in OSR you would use something already existing.

And you do you, but really the OSR tend to teach players to find ways to avoid rolling altogether by stacking deck in their favor before attempting something.

TheGreatDarkness,

Being less complex than 3.5 isn’t indicator of being simple, that bar is on the floor.

TheGreatDarkness,

PF2 is probably best game to play shonen protagonists, I’ll give it that.

TheGreatDarkness,

OSR has a vocal minority or reacitonaries giving it bad name. But even among perpetually online, they’re a minority. Facebook had two OSR fan groups - one for reactionaries (it’s now deleted) and other being very welcoming and progressive. The latter had ten times as many members.

TheGreatDarkness,

Does the existence of a whale make it wrong to call an elephant big?

TheGreatDarkness,

Not on 3.5 per se, but I had years long GM burnout after running my first Pathfinder 1e campaign. Bad memories from it were what actually kept me from giving Pathfinder 2e a chance for a long time.

TheGreatDarkness,

Except the rules are written in such way that they render holding breat irrelevant. You may as well write “unless in combat a character can hold their breath. When in combat, you must roll concentration at end of your turn or suffer level of exhaustion. DM may decide to treat particularly dangerous or prolonged situation as combat at their discression”. And done, you didn’t need to invent new rules just for it, you used an existing system. You could even simplyfy it further and just slap it under concentration rules.

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