The Most Important Starfield Video Ever (The Jimquisition) (www.youtube.com)
Welp, that dampened my enthusiasm for the game. I won't preorder it, and maybe wait until it is on a Sale for a reduced price.
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Welp, that dampened my enthusiasm for the game. I won't preorder it, and maybe wait until it is on a Sale for a reduced price.
This seems just like a giant advert for AMD…
Link to the doc: docs.google.com/document/d/…/edit?usp=sharing...
It looks like we have a couple perks, but is it going to be viable until the late game?
Personally I’m into arrow shaped space ships, so I’m going to be aiming for something along those lines on my first playthrough. Think of an Anaconda from Elite Dangerous, or a RSI Galaxy from Star Citizen, how big it is depends on how the systems and ship building work.
In the Direct (and other footage) we’ve seen quite a collection of different weapon types and ways to engage combat. Pistols, rifles, shotguns (and the different ammo types), melee weapons, fists, a couple of shots showed a dev playing primarily with explosives....
What the title says. What are you plan on playing starfield on? Xbox or PC?...
This looks like an awesome character creator to use, and I can’t wait to spend hours in these menus once the game releases, ha. Here are my thoughts on the various features:...
cross-posted from: kbin.social/m/gaming@beehaw.org/t/100622...
A closer look at the slide in the recent direct that breaks down all ship parts that can be used to construct a spaceship....
A few highlights:...
I noticed that there are “advanced skills” (green bar) and “expert skills” (blue bar) - I’m guessing the last bar is “legendary skills”. Advanced skills might unlock after spending 4 skill points in the tree, while unlocking Expert skills seems to require somewhere between 7, 8, or 10 skill points. I wonder if...
A lot of speculation based on images that spent 2 seconds on the screen, but that’s what we get until September.
Some of us might be familiar with the radiant quest and encounter systems from Skyrim and Fallout, and that design is being expanded in Starfield to populate planets with locations and quests. In Skyrim, radiant encounters were triggered at certain spawn points throughout the map, and were limited to NPC encounters. The random...
Yeah, right. Any Bethesda game is not a high mark to compare against though!
I have been dying for a space sim like this – story, ship combat, classic Bethesda RPG elements, etc. The direct showcased so many features that, if pitched to me in writing, I wouldn’t have believed possible to fit into a single game. But oh man am I a believer now....