Kovukono

@Kovukono@pawb.social

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Kovukono,

That’s kind of Ninja Theory’s thing. Heavenly Sword was boring to play, but had an interesting premise. Enslaved was literally planned to be a movie and had the gameplay added on after that. The only game of theirs that I can think of that had good gameplay was DmC: Devil May Cry, and the story was absolute garbage. I don’t know why anyone would pick up a game from them when their track record is so lopsided.

Kovukono,

If you mean the one that has 40 new puzzles and new story content, that’s a mod, and doesn’t have Valve’s involvement.

Kovukono,

On the contrary of “go slower,” I suggest you actually move faster. Bots cause issues when dropships come in. Sometimes, even when you’re doing everything right, you can still get a flare set off, and if you’re trying to clear a base and a dropship comes in, it gets a hell of a lot harder. The longer the mission goes on, the stronger the bot patrols and reinforcements get, so the best option is to treat almost everything like a blitz mission.

Most of what I’m gonna say, you probably already know given your loadout. The big difference between bot outposts and bug nests is that you don’t need an angle for a guaranteed airstrike to take out a factory. If you’re running the autocannon, you can take out factories if you’re in front of them from a hell of a distance. Just aim for the upper part of the vent from within about 45 degrees of dead-on, and the factory goes up. If a flare goes off, it’ll be dropped on the bot calling it in, and by the time they land, they won’t have any idea where you are if you run. If you can’t get line-of-sight on a vent, run up, call in an Eagle Airstrike, and run off again. For light and medium outposts, you can get in and out in no time.

For just regular patrols though, if you have to engage, engage at a distance. I’d swap out the mortar sentry for an autocannon sentry, mostly because it brings more immediate results, with less of a chance of killing you if the bots get too close. If you shoot at them from a distance, they’re more likely to have less time to react, and not get a flare off, which again, is the worst outcome of engaging. Deal with it, and move on. Don’t get bogged down in engagement.

Aside from that, the only real change I’d make is swapping out the orbital laser for the orbital rail cannon. You’re not limited to just 3 uses, and while your autocannon can deal with sneak attacks on big bots, sometimes you just need to delete something. If they’re close enough together, I’ve even seen it take out 2 hulks. You can get rid of a big threat every two and a half minutes, and not sacrifice speed. Only other difference between your loadout and mine is that I’m using the Liberator as my primary, but if you’re happy with the Adjudicator, keep it.

For your team wanting to shoot everything, if they’re going to insist on drawing aggro, let them. Do objectives, be proactive. You get a lot more bots from an area filled with outposts than an area empty of them, and you’ll lessen the number they have to fight. Finish a spot, move onto the next, and do it fast.

One minor thing, factory striders. These things were built to withstand tons of air strikes, and even eat orbital lasers and rail cannons. But if you take off the machine guns on its chin, and walk up to it and unload on its belly with the autocannon, they go down very fast. The biggest challenge will be getting your team to stop calling in airstrikes so you can do it.

Kovukono,

I genuinely enjoyed Arkham Knight, but those mandatory Batmobile sections are easily the most miserable part of the game. If we had those for an entire game, it might not be too bad, but most of the time you just end up using it to get from point A to point B. If you can put up with being stuck for a bit on those sections, you might enjoy it.

Its big issue is that it has to follow up on Arkham City. It’s not a bad game by any stretch, but it’s following up to one of the best superhero games out there. If you’re not invested in the story, there’s no harm in dropping it. Play something you’ll have fun with.

Kovukono,

While I love that game, I have absolutely no love for that goddamn greenhouse.

Kovukono,

Check the patch notes here. A week ago they tried to up the difficulty for solo players who would stealth around the map. If you look under the section Enemy Patrols:

Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties

Kovukono,

I remember there was one time where electro-swing was implicated in a gang massacre at a club. And the police seemed pretty shocked at the level of violence.

Kovukono,

Huh, didn’t realize it had been posted. Even though I’ve already upvoted the old one, too. My bad.

Kovukono,

This clearly isn’t Menkent. Nothing is on fire.

Kovukono,

Co-ops have been shown to be less likely to fail than traditional businesses in their first ten years. The article argues that if Canada spent $1b on helping workers to purchase businesses from retiring entrepreneurs, it would drastically raise the wealth of the poorest citizens and allow for more stable businesses.

Kovukono,

Sorry if this is spoiling it, but is this an animation of the horror prompt where the news is insisting no one look at the sky, and you get texts from friends telling you to do so?

Kovukono,

The game didn’t really appeal to me, but I want to say that the trailer music absolutely slaps.

Kovukono,

I’m not under any illusion that this is a professional, 99.99% uptime type of service. You’re some people (heck, maybe just you, I don’t know how many there are) that are doing this out of the goodness of your heart. Maintenances have been as brief as they could be and the uptime is good. Work around what’s best for you guys.

Kovukono,

Yeah, but there’s still the issue that burning damage doesn’t appear to work for anyone but the host. Unless you’re leading those squads, there’s still no reason to use the Breaker Incendiary or napalm.

Kovukono,

Yeah, someone did some testing and showed it a few days ago. Allegedly gas might also be affected.

Kovukono,

I’m lucky enough to have been financially able to buy a home. I had help making the down payment, but we’ve now got a 30 year mortgage. My monthly payments are less than what I was paying for rent, less than the average rent in the city by almost a third. I got this place with two above-average incomes, and had the good fortune to get it during the COVID housing and interest rate dip, and I still needed extra help.

If someone is stuck with renting, they’re likely paying more than they would for a mortgage. They can’t save up the money because they’re already lagging behind, and the housing market isn’t coming down in price, and wages absolutely aren’t keeping pace. No one is saying a house would “lock them down,” they’re pointing out they can never afford it because they can’t even come up with the money to show the bank they can save because they’re already paying above the potential mortgage payments every month.

But you’re saying they won’t, not can’t, so what should they do to come up with the money? Start selling kidneys? 78% of Americans live paycheck to paycheck, and that same link shows 71% have less than $2000 in their savings. So where exactly are people supposed to shit out your hypothetical $30,000?

Kovukono,

Even with the added costs of owning the home and upkeep, it’s only equivalent or just above rent, and that’s with the condo association fees and insurance. Even while renting I was stuck paying for utilities. And I’m highly aware that the roof needs replacing, given that we’ve got to replace ours within 5 years.

But if your point is “owning a home is more expensive than renting when you factor in all extra costs,” I want to again point out that most people are barely able to stay afloat. His point was that anyone can buy a house. Mine is that the money he thinks grows on trees literally does not exist for the majority of people.

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