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atomicpoet

@atomicpoet@atomicpoet.org

Putting the sauce in awesome! This is my own self-hosted single-user Akkoma + Mangane server.

I primarily talk about the Fediverse, movies, books, photography, video games, music, working out, and general geekiness.

I’m a proud husband and father.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

atomicpoet, (edited ) to random
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Got quite the haul at the thrift shop today:

  • 3 CDs
  • 2 cassettes
  • 3 comic books
  • 1 sci fi novel
  • 1 children’s novel
  • 1 thesaurus

Total cost: $14.

atomicpoet,
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Beastie Boys - Hello Nasty

I always wanted this album. My friends had it but not me. It has so many of my favourite Beastie Boys tracks.

atomicpoet,
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Squirrel Nut Zippers - Perennial Favorites

A bit of late 90s weirdness that was associated with the swing revival. But also a very good album. Definitely one of the better albums to come out of the era.

atomicpoet,
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The Damned - Phantasmagoria (A Side) & Strawberries (B Side)

Okay, how cool is it that someone recorded two of The Damned’s albums to cassette? I don’t know if this is any good, but it feels personal.

atomicpoet, (edited )
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Johnny Thunders - Demic (Side A) & Like A Motherf*cker (Side B)

One of the really early, early punk pioneers. It’s hard to find Johnny Thunders in the wild. But it’s nice to find this on a mixtape.

atomicpoet,
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Uncle $crooge comic book

I got this because my daughter loves ducks.

atomicpoet,
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Velvet comic book

Never heard of Velvet but I like the artwork, so this was an easy buy.

atomicpoet,
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Lemmus 1: Waiter on the Dance by Julian Jay Savarin

I know nothing about this novel but it has a cool title and I like the cover art. This will probably be cheesy, but I like cheese.

atomicpoet,
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Not showing off the thesaurus because it’s a thesaurus. Nothing special about it.

atomicpoet, (edited ) to random
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I love Tonight We Riot!

In this game, you take part in a proletariat revolution to dismantle the capitalist state! You do it by taking to the streets, throwing bricks and Molotov cocktails at the police, and freeing more workers to join your revolution.

Some folks might feel that a game like this is distasteful and “too political”. Yeah, and Call of Duty is not? Or what about America’s Army – which is literally made by the U.S. Army?

In this game’s fictional world, the State has it coming. They enslave workers, perform medical experiments on them, and treat them like complete chattel. So yeah, I don’t mind toppling a few vehicles.

In terms of gameplay, this is fantastic. It’s a cross between a beat ‘em up and an RTS. You take control of one worker who feeds the pigs some brass knuckles. And you direct your workers to a strategic area to take care of the trash.

It’s as though Streets of Rage and Command & Conquer had a baby – and I’m all for it.

But wait! There’s more! You’re not just taking on police and the dirty capitalists – you’re fighting mutant kaiju! And you, along with all the workers you’ve organized, are going to take them down!

The graphics are superb. Like many video games, it uses 8-bit pixel art with lots of sprites. But it is also incredibly beautiful. There’s this one level at the docks where you fight through a heavy blizzard, and it is sheer eye candy.

Just as awesome is the sound design. As you’re skulking down the streets, dismantling authority, you’re accompanied by pulse-pounding synthwave music. I wish the soundtrack was available as DLC because I would buy this and listen to it in my car.

Is this game made by a bunch of capitalists who want to exploit the aesthetics of revolution? Nope!

It’s made by Pixel Pushers Union 512, a worker-owned co-operative. And it is published by Means Interactive – also a worker-owned co-operative – and a member of U.S. Federation of Worker Coopatives. In other words, all the profits made from this game go back to the creatives who made it.

Whenever I bring up a co-operative entity that does something cool, a “real” socialist pops up to tell me how they’re not actually socialist. And you know what? I don’t care. I talk about blatantly capitalist developers all the time, and nobody tells me they’re not “real” capitalists. For some reason, socialists are addicted to purity tests.

Nevertheless, I hope Pixel Pushers Union 512 makes another game because Tonight We Riot is so good. Definitely one of the most unique games I’ve ever played, it shows just what a co-operative video game developer is capable of producing.

On GOG.com, Tonight We Riot sells for C$17.49. I think it’s worth buying – not only because it’s a good game, but because how it’s made.

atomicpoet, to random
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Today, 60 games were released on Steam. These are the games I found interesting:

Lumnis

  • a Souls-like game with emphasis on exploration and climbing
  • gamepad supported
  • price: C$21.99, but currently has a -10% off discount selling at C$19.79

Rune Gate

  • a rogue-like deckbuilder centred on card customization
  • demo download available
  • playable on Steam Deck
  • price: C$12.99, but currently has a -10% off discount selling at C$11.69

Maple & Rufus: The Water Robbery

  • a point-and-click adventure game with escape room elements where you try to discover who is stealing water from the citizens of Pumpkin Hollow
  • Mac port available
  • price: C$2.59, but currently has a -10% off discount selling at C$2.33

Beat in Zero

  • a turn-based dungeon crawler card battler where you go on a quest to find the Card of Zero lying at the bottom of the floor
  • price: C$12.99, but currently has a -10% off discount selling at C$11.69

DETECTIVE - Minerva case

  • a first person crime deduction and solving game where you visit the crime scene, look for evidence, and try to udnerstand what happened
  • gamepad supported
  • price: C$13.99, but currently has a -20% off discount selling at C$11.19

Blockbuster Inc.

  • a filmmaking simulation where you build your own movie studio, scout for stars, and produce TV shows and films
  • price: C$32.50, but currently has a -10% off discount selling at C$29.25

EYE TO ME

  • a short adventure game where a large eye stares at you, with walking simulator characteristics
  • gamepad supported
  • price: C$1.40, but currently has a -25% off discount selling at C$1.05

Amazing Grace

  • 2D platformer about jumping down from heaven to rescue your child from hell, based on the PICO-8 virtual console
  • gamepad supported
  • Mac and Linux ports available
  • price: C$7.79

Crabity

  • a platformer about two crabs stranded in the vastness of space
  • share/split screen co-op
  • Mac port available
  • price: FREE!*
atomicpoet, to random
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LostWinds 2: Winter of the Melodias will likely forever be a hidden gem because it was never released physically. It was originally a WiiWare title. And as anyone who’s ever followed Nintendo knows, Nintendo tends to shut down their console storefronts – which means WiiWare no longer exists.

This game was also available on iPhone and iPad. But Apple, being who they are, removed LostWinds from the App Store during what’s now known as the 32-bit Apocalypse.

PC is now the only legal way to play LostWinds 2. I mean, sure, you can find Wii and iPhone ROMs on various dodgy sites. But legally speaking, PC is the only way to play LostWinds 2.

People regularly talk about “hidden gem” video games. Oftentimes, I’m skeptical about how hidden these gems actually are. Now I understand that one person’s obscurity is another’s person’s childhood. However, if barely anyone remembers it, and it’s good, then it’s probably a hidden gem.

LostWinds 2 is a unique metroidvania platformer. Instead of jumping from platform to platform, you are carried by a gust of wind. One the Wii, this wind was the WiiMote; while on the PC, it’s you’re mouse.

Unlike the original LostWinds, LostWinds 2 primarily takes place in a cold setting called “Melodias”. The bulk of the game is about controlling fire and snow and using these two elements to solve puzzles.

Control is mostly intuitive. However, I think LostWinds 2 is harder to grasp than the original LostWinds because now we have to contend with vortices and manipulating object with them. This can often slowdown the pace of the game, and can get quite frustrating when it doesn’t work as planned. But other than that, the game is quite enjoyable to control.

The graphics on PC are not all that different from the Wii version. Essentially, this is low poly 2.5D. For a game that was originally 480p, it looks quite good.

I also enjoy the music, the ambient background sounds, and the sound effects – especially when the wind interacts with the environment.

One of the most fascinating aspects of this game is that it was made by Frontier Developments. Most famously, they are known for the Elite series. But they’ve also developed the Jurassic World and F1 Manager series.

One of the things that sets LostWinds 2 apart from so many platformers isn’t just the use of the wind mechanic but also its unique world. Despite all the baddies making your day miserable, it has a cozy feel. I’m glad it’s still available to play, if only on PC – and it should be played.

LostWinds 2 is available on Steam for C$10.99. I recommend it. It’s probably the best Wii game nobody talks about.

LostWinds 2: Winter of the Melodias screenshot (RTX 3080 Ti)
LostWinds 2: Winter of the Melodias screenshot (RTX 3080 Ti)
LostWinds 2: Winter of the Melodias screenshot (RTX 3080 Ti)

atomicpoet, to random
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Today, I learned that Screamin’ Jay Hawkins wanted to be an opera singer, not a blues singer.

atomicpoet, to random
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I’ve heard of go-go music, I know many people who say it’s fantastic, but I’ve never sought it out for myself.

Then I stumbled upon the Crank Brothers today, and damn! This is high energy and funky as hell! And it’s played with live instruments too.

These guys are the definition of “in the pocket”. They got chops and chops galore! The rappers that accompany them are pretty damn good too.

I listened to their album “Welcome to Cranksville” in its entirety – and I’ve become a fan!

https://www.youtube.com/watch?v=n_3lGWx8z_o

atomicpoet, to random
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I guess today is an Australian-themed day!

Today, we’re looking at Koala Kids, a puzzle platformer where you must rescue your koala friends from hunters.

Often, I get asked, “Have video games improved over the past 10 years?”

I can’t speak much regarding console games but PC games have definitely improved! And I notice this quite often when I play games that are more than a decade old.

Let’s consider controls. Nowadays, most games support gamepad. But even if they don’t support gamepads, they use a standard WASD for movement. Most people agree that WASD are the best keyboard configuration for movement. And even if a game doesn’t provide WASD by default, you can usually change the key bindings.

Another thing that has improved is graphical configuration. Most games can go full screen no problem. Even fewer of them have troubles adjusting resolutions. And there’s lots of options available for optimizing your monitor.

But back in 2014, this could not be assumed. Developers often chose weird control defaults. And you would be surprised how many games would force window mode – you couldn’t really go full screen.

Koala Kids is a case in point. It uses arrow keys for movement, and “J”, “K”, and “L” for action keys. I have no idea why the dev didn’t want me to use the left side of the keyboard. The whole control scheme is unergonomic.

The settings also implies you can change the resolution – but not really. Instead, it just changes the scale. And while you can can go full screen, it’s not really full screen. It really is the same as windowed mode but with lots of black space.

All of this sounds like I don’t like Koala Kids. In fact, I do. It’s a fun little puzzle platformer reminiscent of Lemmings and Toki Tori. When I actually get into this game it gets addictive.

But just to get started, I still have to go through a whole lot of pain on the configuration front, which kind of interrupt my flow. When I’m in gaming mode, I want to game – not troubleshoot.

The graphics are charming in that 16-bit pixel art sense. I like the character models and sprites.

In terms of sound, I also like the effects. And the music is great. Some day, I might even buy the soundtrack.

It is also really nice that this game came with a level editor. This extends the replayability. Many people would get a kick out of it.

If you can ignore the many distractions, Koala Kids is excellent.

It is worth acknowledging that Koala Kids is Doomster Entertainment’s first game. They’ve come a long way. Since then, they’ve made Oh No! Bugs!, This Strange Realm of Mine, and S.U.M.: Slay Uncool Monsters.

Koala Kids is a great game, though modern PC gamers may find the configuration frustrating. Selling at C$2.59, it’s worth overcoming a little frustration to play it.

Koala Kids screenshot (RTX 3080 Ti)
Koala Kids screenshot (RTX 3080 Ti)
Koala Kids screenshot (RTX 3080 Ti)

atomicpoet, to random
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I don’t know what it is about Australia and post-apocalyptic fiction. For some reason, writers always choose Australia as a setting for a dystopian future.

Released in 1994, Beneath a Steel Sky is one example of this. It is a point-and-click adventure game originally released for DOS and Amiga.

It’s heavily implied that the Earth has been decimated by pollution and nuclear fallout. Australia has been carved apart by six city-states, all run in concert with corporations and/or trade unions. And they are all perpetually sabotaging each other.

At the beginning of the game, we encounter Robert Foster (named after Fosters Lager). He has, until this point, been living in a no man’s land called The Gap where he was adopted by locals as a child. As time goes on, he becomes an excellent engineer with a predilection for building robots.

Suddenly, a military group swoops in, abducts Foster, and kills his entire adopted family. But things go awry when the helicopter he’s abducted in crashes.

This game was described as a cyberpunk adventure. At first, I had my doubts since Beneath a Steel Sky doesn’t really abide by cyberpunk aesthetics. Instead, it has a style more reminiscent of golden age comic books and Flash Gordon serials.

But then you encounter LINC, a very powerful computer that controls the whole city. And, well, LINC is very interested in Foster. It’s within this interest that the whole cyberpunk aspect builds.

The graphics are mostly par for the course for adventure games in 1994. There’s lots of chunky pixels. And does it ever look cool – especially when accompanied by the comic book aesthetic. I wish there was a revival of chunky pixel graphics, which was all the rage on DOS back in the day. It really was a unique look.

We got some excellent SoundBlaster music too! The soundtrack is great. The voice acting isn’t the best, and the recording has some flaws, but the general cheesiness is totally up my alley. It works for an adventure game like this!

Revolution Software developed Beneath a Steel Sky. They’ve made a lot of adventure game classics including Circle of Blood and the Broken Sword series. They still exist as an entity but haven’t made much new recently.

It’s worth mentioning that Beneath a Steel Sky is completely free on GOG.com, and it has no DRM! So if this game appeals to you, pick it up. It costs you nothing and will likely work on your machine without a hitch.

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atomicpoet, to random
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Today, 68 games were released on Steam. These are the ones I found interesting:

Rebel!

  • a top-down shooter where you rebel against an oppressive regime and fight waves of SWAT teams
  • gamepad supported
  • price: C$3.89, but currently has a -40% discount selling at C$2.33

Ghost Teen Escape from Limbo

  • a 2D platformer where you’re a new ghost trying to make your way back to the land of the living, featuring black-and-white pixel art graphics
  • gamepad supported
  • price: C$6.49, but currently has a -20% discount selling at C$5.19

Nightmare Kart

  • a horror-themed vehicular combat theme, featuring low poly 3D graphics
  • shared/split screen PvP
  • price: FREE!*

PATHS OF VALOUR

  • a 2D turn-based JRPG where you gather friends to defeat the Demon King
  • price: C$4.99, but currently has a -10% discount selling at C$4.49

The Unseen Fears: Fortune’s Consequence Collector’s Edition

  • a hidden object point-and-click adventure game about escaping an ancient ice spirit
  • Mac port available
  • price: C$17.99, but currently has a -10% discount selling at C$16.19

Dimensional Animals

  • a 2D metroidvania platformer about uniting five animal friends to recover a dog’s lost play ball
  • gamepad supported
  • demo download available
  • price: C$11.79, but currently has a -40% discount selling at C$7.07

Omega Knockout: Punch Boxing

  • a spectacle fighter, similar to Punch-Out!, featurring 16-bit pixel art graphics
  • gamepad supported
  • price: C$6.49

Doodle Adventure of Chameleon

  • a 2D side-scrolling platformer where you play as a chameleon created by a young boy’s imagination, featuring hand-drawn doodle-style graphics
  • gamepad supported
  • price: C$11.79, but currently has a -20% discount selling at C$9.43
atomicpoet, (edited ) to random
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What a weird game F.E.A.R. 2: Project Origin is!

It is a fun game, though. The enemy A.I. is on point. I enjoyed the tactical aspect of the game.

But you sure do hallucinate a lot. The creepy girl shows up more often than in the first game. And it’s often hard to keep track of what’s going on in the story.

The environments are a lot of fun, though. I got to admit that I wanted to spend a little more time on the first level because the business executive’s penthouse apartment – who I’m supposed to be protecting – is extremely swank. I really wanted to hang out in the pool and watch the sunset.

Unfortunately, I didn’t get to spend nearly as much time there as I wanted to since, in the next level, I wound up in a hospital.

Speaking of which, this whole top secret experiment is completely suspect. Everyone involved in this mess has some explaining to do because the guy I’m controlling clearly isn’t doing too well.

I played this game on my Steam Deck where you used community key bindings. It’s a pretty smooth experience. Dare I say that, due to the built-in trackpads, this is almost as good a keyboard and mouse.

The graphics are also pretty good. They’re a step up from the original game, though it’s par for the course in terms of a AAA title made in 2009. I really love the environments and how you can interact with them.

In terms of sound, meh. The voice acting is okay, but there is copious use of a radio buddy – which must be one of the most annoying tropes in video games. Radio buddies really do need to shut the hell up and stop being so chatty.

Project Monolith developed F.E.A.R., and this is the same team that made the original. I’ve long spoken about how much I appreciate this studio since they made the likes of Blood, No One Lives Forever, and Middle-earth: Shadow of Mordor.

While I do enjoy F.E.A.R. 2 immensely, I don’t think it’s as good as the original F.E.A.R. There are some improvements, especially in terms of controls and environments. However, F.E.A.R. was a breath of fresh air when it came out – there was nothing like it. And while F.E.A.R. 2 is an evolution of the first game, there’s nothing too surprising about it.

I do recommend this game, though. It’s well crafted and inexpensive. On both Steam and GOG.com, F.E.A.R. 2 sells for C$14.99.

atomicpoet, to random
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Progress picture. Today I did:

  • 20 minutes running
  • 20 minutes cycling
  • 2:50 minutes planking
  • 12 push-ups
  • 50 sit ups
  • 36 squats with 15lbs kettlebell
  • 36 reps with 200lbs leg press
  • 36 reps with 35lbs barbell bicep curl
  • 36 reps with 75lbs pulldown
  • 36 reps with 70lbs shoulder press
  • 36 reps with 105lbs reverse chest press

It took me an hour and a half to get through this workout.

atomicpoet, to random
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Living in Canada is frustrating.

Despite having the second largest land mass of any country in the world, we have some of the world’s highest real estate prices.

We have a government unwilling to tackle low productivity, lowering standards of living, and lack of investment in job training.

Even worse, we have actual members of Parliament working for Chinese and Indian agents—the government won’t identify them, and is doing little to address election interference from foreign entities.

https://globalnews.ca/news/10548314/rcmp-aware-foreign-interference-parliamentarians/

atomicpoet, to random
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Canadian companies have parked $1.7T overseas.

That’s half of Canada’s GDP!

https://www.bnnbloomberg.ca/canada-s-economy-has-a-big-productivity-problem-here-s-how-to-fix-it-according-to-rbc-1.2081556

atomicpoet, to random
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I’m not proud that I own X-Blades.

It doesn’t warm my heart. When I see it in my library, it gives me no joy.

In my defence, the original reason I bought this game is because I had an extremely low end laptop as my primary gaming PC, and this game could run on it. It gave me Xbox 360 quality graphics yet still could run on 1.5Ghz dual core CPU with 1GB of RAM and 256VRAM.

It’s hard to argue against the visuals. Look at those environments. Can you believe that a game like this could run on such minimal specs?

But actually, I can argue against the visuals. I’m not one to argue against scantily clad video game characters, but come on!

The whole bloody time I’m playing this game, all I can think about is Prince. You know, the musician. Remember the 1991 MTV VMAs when Prince bared his ass?

That’s this game. I know the developers that the whole outfit was sexy, but every single time I boot up this game, I think, “Prince did it first!”

Now I would be fine with butt floss if this game had some funky tracks to accompany it. But no, what we got is the most generic post-grunge soundtrack – terrible enough that even Nickelback would be grabbing the pitchforks and torches.

Ugh! I’ve heard royalty-free muzak that sounds better than those guitar riffs.

Perhaps all this would be forgiven if X-Blades was fun to play. Alas, it’s not.

Now I know what the developers were thinking: “Hey, let’s make something similar to Tomb Raider, make the character blonde, put the emphasis on the butt instead of the boobs, and give her two swords.”

You know what? I actually would play Tomb Raider if Lara Croft had two swords. That’s not a bad idea.

But it’s all about the execution. This whole game is a slow, tedious chore where it takes a long, long time of just hacking and shooting these enemies. It’s a rough grind.

When I encounter a boss, I just want it to end my misery.

However, this isn’t the worst game I’ve ever played. There’s a germ of a good idea. The devs certainly thought so which is why they returned with X-Blades’ spiritual successor Blades of Time.

By all accounts, Blades of Time is much better than X-Blades. The reviews are much more positive. Gone is the butt floss. In place, we have a much better character – though still scantily clad.

It surprises me that Gaijin Entertainment made this game. These are the folks who made War Thunder and Star Conflict. That company really has come along way!

Either way, don’t buy X-Blades. Even if you’re thinking, “Hey, butt floss is a selling feature to me!” – you’re not going to like X-Blades. The butt floss isn’t even the offensive part of this game! There’s such terrible Asian stereotypes here that I don’t even want to show this game to my wife.

But even if you self-identify as “edgy” you will hate this game. You’ll be tearing your hair out with how tedious and repetitive this game is.

Avoid this!

X-Blades screenshot (RTX 3080 Ti)
X-Blades screenshot (RTX 3080 Ti)
X-Blades screenshot (RTX 3080 Ti)

atomicpoet, (edited ) to random
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There this myth about PC gaming that it’s about specs: getting the latest hardware, and then buying AAA titles that pushes that hardware to its limits.

I’m not denying that for some people that is the draw of PC gaming. The likes of Nvidia and Dell have made a fortune marketing to such folks. Hell, if that weren’t part of the appeal of PC gaming, then I wouldn’t have bought a discrete GPU.

But PC gaming is also about games like Cosmo’s Cosmic Adventure. Even for 1992, at the time of release, this was a low end game. It only required a 286 with 640KB of RAM. And though VGA monitors were plentiful at the time, this was very much an EGA game.

The framerate was choppy. The pixel art was crude – especially when you compare it to games on the Super Nintendo and SEGA Genesis. The sound design? It wasn’t winning any awards.

Yet, even to this day, I play Cosmo’s Cosmic Adventure. It is a mood. The level design is outstanding. Despite this looking like a simple game, there is just so much to see and do.

The way I like to explain Cosmo’s Cosmic Adventure is it’s a 2D platformer kind of like Conker’s Bad Fur Day before Conker’s Bad Fur Day existed. You’re an alien, and you’re having a very bad day. You’re on your way to Walt Disney World when a comet hits your ship and you wind up on a strange planet where almost everything is trying to kill you.

What I really love about this game, though, is that there’s so much stuff to collect. Each level is massive, and there’s always new stuff to find. There’s fruit, stars, and bombs – and so many crevices and caves to explore to find them. If you’re the kind of person who likes stuff then Cosmo’s Cosmic Adventure is up your alley.

Another thing I really appreciate about this game is the controls. They’re really well done. On a keyboard, platforming feels so natural. Believe me, you can’t say that about several other early DOS games (coughContracough).

Apogee Software developed Cosmo’s Cosmic Adventure. I’ve mentioned them a few times in the past. That’s because they were one of the best PC developers of the 90s. Among the games they made are Crystal Caves, Bio Menace, and Duke Nukem. They also popularized shareware with such games as Commander Keen, Wolfenstein 3-D, and Raptor: Call of Shadows.

This game is cheap. On both Steam and GOG.com, Cosmo’s Cosmic Adventure sells for C$5.49. You get all three episodes. Plus, this game also supports modern gamepads – which means it will work with an Xbox controller.

I highly recommend this game, especially if you love 90s shareware titles.

atomicpoet, to random
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So far this year, I’ve bought 500 video games. I have a weekly budget of C$10. Occasionally, I’ll pay a little extra for something really desired that’s on sale.

I’ve probably spent C$300 on video games during 2024.

atomicpoet, to random
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Today, 52 games were released on Steam. These are the ones I found interesting:

City Legends: The Witness in the Rye Collector’s Edition

  • a hidden object adventure game with a creepy autumn theme
  • demo download availalable
  • price: C$17.99

Fireside

  • a 2D adventure game with survival and crafting elements, featuring hand-drawn graphics
  • gamepad supported
  • demo download availalable
  • price: C$19.49, but currently has a -10% discount selling at C$17.54

BossCrafter

  • a 2D crafting game wherre you build a video game boss, featuring pixel art graphics
  • gamepad supported
  • price: C$2.59, but currently has a -10% discount selling at C$2.33

Don’t Forget

  • a 3D psychological horror, with exploration elements, about a dementia patient trying to recall their memories
  • Mac and Linux ports available
  • price: FREE

Starstream

  • a 3D third person shooter where you play a young girl trying to reclaim her castle
  • gamepad supported
  • price: FREE

Hamstörm

  • a turn-based puzzle game where you play a dwarf hamster who must warn his people of an imminent invastion
  • price: FREE

Field of Glory: Kingdoms

  • a turn-based tactical game set in 1054, just after the Great Schism, encompassing two centuries of European, African, and Middle Eastern history
  • online and LAN PvP
  • price: C$51.99

Hotel Business Simulator

  • a hotel simulator, with RPG elements, where you upgrade rooms, cater to guests, set rates, and maintain spotless standards
  • price: C$16.99, but currently has a -25% discount selling at C$12.74

Aidan in Danger

  • a 2D platformer in which you play the guarian of the last dragon, featurring pixel art graphics
  • gamepad supported
  • price: C$6.49, but currently has a -15% discount selling at C$5.51

Mr. Mueller’s Grand Experiment

  • an interactive novel about George Mueller, a man who ran an orphanage in 1930s England
  • Mac and Linux ports available
  • price: C$16.99, but currently has a -15% discount selling at C$14.44

Rolling Hills: Make Sushi, Make Friends

  • a cooking simulator where you play rrobot chef running a sushi restaurant
  • gamepad supported
  • playable on Steam Deck
  • price: $18.99

Killer Klowns from Outer Space: The Game

  • a survival horror, based on the 80s cult classic movie, where you plan an alient invasion and harvest humans
  • gamepad supported
  • online PvP and co-op
  • lots of DLC available
  • price: C$51.99

Spice Trade

  • a 2D point-and-click adventure game about a young Arab man who enters the spice trade to thwart the European monopoly
  • price: FREE!

Splodey

  • a 2D platformer without a jump button where you use a potion to propel yourself
  • gamepad supported
  • price: C$16.99, but currently has a -25% discount selling at C$12.74
atomicpoet, to random
@atomicpoet@atomicpoet.org avatar

Today, I discovered Visitors, a Swedish synthpop duo.

My gateway is their song “This Time The Good Guys Gonna Win”.

Imagine if ABBA and Pet Shop Boys had a baby! It would be Visitors!

And even though this song came out in 1990, it sound incredibly 80s. At one time, I thought this particular sound was cheesy. But as we get further and further from the 80s, I find myself realizing that nobody makes this kind of music anymore—there’s only so many songs that sound like this.

Believe me, this is an earworm.

https://youtu.be/FK-SXcQWTME

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