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ahdok

@ahdok@ttrpg.network

I make comics sometimes: linktr.ee/ahdok

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ahdok,
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We basically run a system where we deal texas hold’em, and if you succeed at a relevant skill check, you get handed an extra card to use. It’s not quite the same outcome for skill use as it would be, but it’s a reasonable method to “skew the odds” in your favour.

ahdok,
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And somehow my favourite character is still Dusa.

ahdok,
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ahdok,
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This one’s gonna take a hell of a persuasion check, Raz.

ahdok, (edited )
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That’s not enough to overcome Konsi’s crippling embarrassment :)

although… Razira does have Heroism prepared.

ahdok,
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as a DM, I normally give situational advantage to anyone who makes an argument that appeals to the values of the person to be convinced.

ahdok,
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I don’t have a huge following, but the link in the watermark should show you the rest of my comics :)

ahdok,
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The gambling angle is pretty much a Tower of Luck (the temple of Tymora in Waterdeep) orthodoxy. While gambling is somewhat in Tymora’s purview, it’s not a common focus of her followers, which tends to be more “fortune/fate/karma/adventure” focused. Most Tymora worship is done at small traveller’s shrines, hoping for fortune or safety on a journey.

The tower of Luck in Waterdeep is unusual for Tymoran worship, it’s the largest temple to Tymora in Faerun (and the only one that’s remotely close is in Suzail) - part of the money for such a large institution comes from placing it in the noble quarter of town (the Sea Ward) and… not dissuading nobles that donate huge sums of money in the hope of it “buying” them fortune and luck in the future.

The other part comes from the temple sponsoring and supervising gambling houses in the city - most official gambling establishments have a resident Tymoran priest who blesses the proceedings, and is there to assure punters that the house is running a fair game, and not stacking the deck. There are non-sanctioned gambling houses in the city, and they often offer better returns on bets, but… they don’t come with these assurances… so really if you go there you’re making a different kind of gamble.

This relationship between the church and “sanctioned gambling establishments” might explain why, our of the extensive list of guilds in the city, there isn’t a guild of gamblers or gambling houses.


As for Konsi herself, while she recognizes that gambling represents a form of worship to Tymora, she much more subscribes to the “good karma” theory of fortune and fate. Those who do good deeds will be smiled upon by Lady Luck, and their good deeds will be repaid in kind. She doesn’t tend to go in for gambling games too much, because they tend to require a bit more calculation and mathematics than she’s comfortable with, and thus her knowledge of these games is a little sub-par for the wishes of the church.


It’s a fun religion, they even have a casino floor in the church itself where you can just hang out and play some chill cards.

ahdok,
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Side Note: If you read any of the 5e official books, they say the temple of Tymora is in the Castle Ward, not the Sea Ward… Despite the temples of Gond and Sune (which the Temple of Tymora sits between) being in the Sea Ward.

Here’s a map. https://ttrpg.network/pictrs/image/895cf956-06d6-4bfa-b3ce-fc2190848991.png

ahdok,
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in 5e, Geas is a level 5 spell that compels someone to either do something, or refrain from doing something - the compulsion is in the form of the threat of massive damage for disobedience.

ahdok,
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Point of order, the spell on her spell list is called Geas. It’s a 5th level cleric spell in 5e DnD

ahdok,
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This is the study room in their house, although that’s not super clear from the art. That’s why it has a map table in the middle and some of them are wearing more casual clothes.

ahdok,
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I think for 5th edition they started with 3.5e and basically ignored everything in 4e other than death saves.

ahdok,
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Oh, I’m just talking about the lineage of the rules systems, there isn’t really a good concept of “changing something from 4th to 5th edition” because 5th edition comes from 3.5. 4th is an offshoot really.


It does make some sense to ditch “quest” I think - partly because the spell can be “don’t do (x)” and that’s not really much of a quest, and partly just for simplicity in rules.

ahdok,
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Deception specialist with 1 charisma, let’s go.

ahdok,
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Europe gets information about Americans from American media.

ahdok,
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She likes to pull her hair back out of her face, and wrap it around a bone to hold it firm - but some of the front tufts always escape.

ahdok,
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Oh no! the last remaining soul who knew the hiding place of a holy avenger… guess it’s lost forever.

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