CavoriteLizard,
@CavoriteLizard@sakurajima.moe avatar

@chikorita157 Yeah this was definitely only released because they had to. I wish we could get an inside look at what went on in the global team. Some things are easily explained by the shutdown, like the LP candies expiring immediately (their expiration date was set to the same date they expired on JP in December, so they were likely just copy-pasting event/Free Tour stuff, probably because they changed the content release schedule because of EOS.) But I wonder how bigger glitches like the hourly glitch happened. Also gotta wonder what development's been like even farther back, for global to have been delayed for so long. When did they realize that they were working on a dead game, and did that make things much worse? I have so many questions about what I imagine must've been a pretty hellish project to work on.

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