Thoughts on the scope of the game?

Reddit migrant here for my first post so forgive me for any transgressions.

I'm wondering what people think of the scope of the game (1000+ planets and all that).

I see a lot of concern that it will be empty, that planetside travel will be onerous etc.

Personally, I find open world games dull, not because of the emptiness but because you know as 'empty' as it is, there is something over the next mountain or round the next corner. So I trudge along: ticking off boxes of collectibles and flags and bland, repetitive encounters, and feeling less and less like part of the world I'm supposed to be immersed in.

Starfield's scope, on the other hand, strangely appeals to me. There is such a vastness to it that I know I'll never get around to everything. It's like an antidote to my 'completionism'. A planet may be so large, I probably won't spend hours ticking boxes and instead do what I want to do and move on. For me, this is a truer sense of immersion. I can roleplay a character in a much larger world and won't feel compelled to uncover every part of it simply because it is there.

So what do others think of the scope? Will you aim to find and log everything? Focus on the combat? Become a galactic treasure hunter? I'll never do it all, and - for once - I'm ok with that.

ArchieBAntlers,
@ArchieBAntlers@meow.social avatar

@Tenacious_Tea I think the scale is a Christmas gift to modders, but I really want to hear more about what modding will be like. Creation Engine 2 apparently uses all-new tools.

OptimalAutomation,

I think the options modders will have in this game will keep me playing Starfield for many year.

Imagine all the empty planets that could be completely transformed and reimagined. I’m so excited to see what modders will create when the game launches.

Tenacious_Tea,

I'm on console so doubt I'll get to play any mods but the creativity they allow is always intriguing.

ArchieBAntlers,
@ArchieBAntlers@meow.social avatar

@Tenacious_Tea I would be surprised if they dropped console mods. Bethesda.net and console modding were huge features for Fallout 4 and Skyrim Special Edition

Slappula,

They mention layering in hand built content along with the procedural generation. It really all depends on how well they've done this. Hopefully, it's 20% like No Man's Sky and 80% Skyrim (because NMS got boring really fast).

dominoko,
dominoko avatar

It's hard to say. My first instinct is that the world is way too big. I'm afraid that exploration will feel boring and repetitive.

I am still willing to give the game a chance and I really do hope they can deliver on an immersive space RPG.

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