@Nifflas@mastodon.gamedev.place
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Nifflas

@Nifflas@mastodon.gamedev.place

Algorithmic music composer and game developer. My last game is called Ynglet, a game about swimming in the sky like a space dolphin jellyfish!

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maxim, to gamedev
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Gameplay design / Unreal Engine 5 / Niagara 📌

I'm thinking of using it somehow... Visually, a particle can be anything. The main logic is that the particle sticks to the surface and stays for some time

Maybe you have some ideas 👀 please write

video/mp4

Nifflas,
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@maxim That's cool! It'd be a fun way to navigate a pitch black area.

Nifflas,
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@maxim Yeah, I think that could be great! Especially if combined with something else the player must keep track of at the same time that puts a bit of pressure on them, so they have to keep moving without having time to make perfect decisions or see everything

Nifflas,
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@maxim oooooh horror game! you need to throw the things to see, but the things make sounds that the monster can hear :O

Sorry, just brainstorming

konjak, to random
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Don't ever respond to people's computer or tech problems/requests with "why would you want to"

Why are you here, I'd say

Nifflas,
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@konjak Yes!!!!! God I wish StackOverflow had an obligatory checkbox that makes every person verify they're not responding with this before being able to post.

Nifflas, to random
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I'd once again highlight that I'd like to take on videogame related jobs. I'm...

  • Expert in algorithmic adaptive music
  • Very good C#/Unity programmer
  • 20 years of game design/level design skill
  • Good technical artist (shaders, composition, colors) - I'm bad at drawing tho

With music, I can do this sorta stuff entirely algorithmically: https://nifflas.bandcamp.com/album/xenosphere-ost

Nifflas,
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@wouldinotcallmyselfahumanbeing I kind of "perform" it in individual pieces, changing around the number of parameters I can control manually in realtime, and automate the others using algorithms.

Then I cut together all the segments that turned out in a way I liked, and re-record those that didn't :)

Nifflas,
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@wouldinotcallmyselfahumanbeing It's still a bit of an unpredictable way to do it, I never have anywhere near perfect control over how things will turn out, but that's the very nature of the software!

Nifflas,
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@wouldinotcallmyselfahumanbeing I don't play it from the game though, it's easier to do it in the music software (I have tools to map controls to both a gamepad and midi controller)

Nifflas,
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@wouldinotcallmyselfahumanbeing I actually made a little musical plaything entirely based on that! Check it out, it's free, and a 6-minute thing that sits halfway between a song and a musical instrument!

https://nifflas.itch.io/mystery-artifact

djlink, (edited ) to random
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Only one can exist!

Nifflas,
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@djlink Since I abstained from voting last poll, I'm using my extra vote this time to keep both Cheese and Chocolate!

Nifflas, to random
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One of my favorite challenges in any metroidvania is "get from point A to point B while special conditions apply"

Things like, I can't jump, I'm carrying a heavy object, there's a time limit, a monster is chasing me.

Challenges that requires me to understand the world, think about the spaces, plan a route, weigh different choices, and finally execute my plan.

It's incredibly satisfying, and very underused.

Nifflas, to random
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My game Uurnog Uurnlimited is 85% off, it's a game that sorta went under the radar but is my first venture into algorithmic music, and my most "immersive sim" game by far.

https://store.steampowered.com/app/678850/Uurnog_Uurnlimited/

Nifflas,
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@clayote I don't have one so I'm not able to test it. There's a good chance it works since it was made in Unity just like Ynglet which runs fine.

But again, I'm unable to test it myself so I can't say for sure.

Nifflas,
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@jmac @clayote Ooh, thank you so much for verifying and telling us!

metin, (edited ) to blender
@metin@graphics.social avatar

The Unbound SDF modeler and game editor by @andreintg and @rianflo has entered public testing phase.

Info:
https://www.unbound.io

Download and more info:
https://discord.gg/unbound-io

To get started:

  1. Head to the ⁠early-access channel.

  2. Click the pinned messages button at the top right.

  3. Download the Windows or macOS installer.

#unbound #MadeWithUnbound #SDF #3D #game #games #gaming #gamer #GameDev

Nifflas,
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@metin oooooh this is super cool! The 3D modelling part, I'm super interested in. Perfect for small indie projects to be able to make things fast!

djlink, to random
@djlink@mastodon.gamedev.place avatar

This reminded me that supposedly in The Matrix original script, the humans were used for brain processing capabilities at large scale, due to “lower costs”. This was changed to “used as energy for machines” because execs found the cpu thing would be complicated to audiences.

Nifflas,
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@djlink On the other hand, we got this Futurama scene, so all in all I'd say it's a net win!

https://www.youtube.com/watch?v=K6m962XlMhw

Nifflas, (edited ) to random
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UI design take: Software synthesizers are often still in the Skeuomorphism UI paradigm.

And you know what? The ones that use it are most of the time much, much more readable than those with modern minimal flat design.

Nifflas, (edited )
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@u0421793 No way, I've seen software synthesizer interfaces with sliders only, it's harder to read every time. Knobs arranged in squares gives the eyes a way better anchor, and makes things much easier to tell apart. We're super good at parsing a value from an angle.

Nifflas,
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@u0421793 Sliders make sense for stuff like equalizers or channel mixers, when each slider represents an value in an array-like context (channel/frequency band). I guess an ADSR envelope would work well with sliders too since the thing is one "unit".

But when each control is an individual concept, I think knobs win big time.

Nifflas,
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@u0421793 Oh, but all good knob implementations just use up/down movements. Yeah, angular controls for knobs feel terrible imo, both on phone and with a mouse.

Nifflas,
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@u0421793 Like, control-wise, a good software knob works like a slider with just one axis. It's just two things that differs, one is presentation, and the other is since the height of the vertical range isn't expected to match the visual height of the control, the input height can be increased significantly while keeping the knob itself small, allowing for very precise tuning for a quite small UI control! I think that's neat!

Nifflas,
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@u0421793 Okay, come to think of it, that's solvable with sliders too by hiding the mouse and just showing the slider, then it won't have to match the mouse cursor to make sense. :) Though that solution won't work well for mobile.

Nifflas,
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@u0421793 Sorry I started rambling X) I've been doing a bit of this stuff for my adaptive music software, so I think about it plenty.

Nifflas,
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@arto_koivisto Oh yeah, I love Figure! I wish they released an Android version though since I haven't had an iPad/iPhone in so long.

Nifflas,
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@arto_koivisto For mouse I'd actually say knobs 'n stuff work incredibly well, and definitely has an advantage over sliders and text (they make it harder to get an overview fast, and hard for the eyes to find an anchor).

And when it comes to skeuomorphic over flat, the fact that I can see that something is a button instead of just a square with a different color is a massive help and I really want it back.

Nifflas,
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@arto_koivisto I must admit, Figure has an amazing user interface tho

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