@alice@uwu.social
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alice

@alice@uwu.social

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alice, to random
@alice@uwu.social avatar

no gods no masters no git merges tonight we rebase in hell

alice, to random
@alice@uwu.social avatar

@Cykelero @Retcon i'm shilling retcon over at twitter since that's where most of my social graph is (https://twitter.com/__justplaying/status/1788293496501055922) but seriously this app is the singlemost bull case for GUI apps. i just refactored a super messy branch into something much better with retcon + a bit of sourcetree + some CLI into a beautiful, mostly atomic set of commits, as it should be

alice,
@alice@uwu.social avatar

@Cykelero @Retcon if the final version will cost one billion dollars i'll pay one billion dollars for it

alice,
@alice@uwu.social avatar

@Cykelero breaking up bigger commits to smaller ones is not something i could do with retcon, so my workflow was:

git rebase -i hash-before-big-commit, set big commit to edit
git reset --soft HEAD~1

retcon shows big warning about not using it in detached HEAD state.

open sourcetree. stage the necessary lines/hunks bc it's super convenient and good at that GUI-wise.

commit from CLI. now i have a bunch of small commits.

git rebase --continue

open retcon, reorder and fixup commits, tidy up commit messages, force push

alice,
@alice@uwu.social avatar

@Cykelero also another thing... retcon advertisers itself as fast but i literally got beachballs when showing some larger commits on my M1 Pro so i guess more work to be done there :)

alice,
@alice@uwu.social avatar

@Cykelero idk say 10 files of few thousand lines with 50-100 lines changed total. one big 50k line file maybe with no changes just added. ballpark

alice,
@alice@uwu.social avatar

@Cykelero honestly this is overestimating it probs

alice,
@alice@uwu.social avatar

@Cykelero afk but i think this will repro

check out this repo and switch to the "lovebyte-fft-new" branch then click on the "initial copy of changes" commit

https://github.com/aliceisjustplaying/TIC-80/commits/lovebyte-fft-new/

alice, to random
@alice@uwu.social avatar

the white house has announced its support of the rust evangelism strike force https://www.whitehouse.gov/oncd/briefing-room/2024/02/26/press-release-technical-report/

vga256, to history
@vga256@dialup.cafe avatar

did some game preservation research today.

a few years ago i was able to get my hands on one of the only surviving copies (in the world) of the interactive book Portal, for the Macintosh Plus.

no, not that Portal. the original one, from 1986, by novelist Rob Swigart.

thank the gods the ~40 year old diskettes were still viable, and I was able to image it on my Color Classic.

but, no matter how much I tried, I couldn't get the damned thing to run properly. my CC hated it. mini vMac hated it. System 7 hated it. System 6 hated it. everything caused the game to lock up after a few seconds, or get hung playing random music.

that was until today. in a moment of utter insanity, i realized that the creators of Portal did something very special for the Macintosh Plus: they made the game a f'ing BOOTER. it was never meant to be run from within the OS. you just inserted the diskette, turned on your Plus. the entire game is an operating system of its own, executing instructions from the CPU and ROM. this isn't anything new for C64 or Apple // users, but for the Macintosh it was practically unheard of. they replicated the Macintosh System 2 gui perfectly, just for the game.

the Macintosh port is still gorgeous today: a mouse-driven point'n'click UI with high-res 1-bit icons, and high-res text. it feels good in a way that none of the other versions (C64, DOS, Amiga) do.

but what stands out to me, nearly 40 years after its release, is that this is a hypertext game through and through. the story unfolds as you click around, wandering from computer network to computer network, reading documents and piecing together how the Earth became abandoned hundreds of year ago.

as far as I know, Portal's creators (Rob Swigart and Brad Fregger) were never credited for producing a very early Hypertext game. Portal predates Hypercard by an entire year.

recorded some gameplay in mini vMac for posterity. as far as I know, this is the only footage of Portal for the Macintosh that has ever existed on the web.

http://macintoshgarden.org/games/portal

The user boots a copy of Portal (disk 1) on the mini vMac macintosh emulator. The game boots, showing a login screen. The user types in vga256 as his username, and the game loads black and white graphics. The splash screen for Portal shows, and credits the designers and writer. The player then begins playing the game. The game consists of a series of icons on the screen that can be clicked on, which yield text windows that tell the story. As the player clicks through text, certain desktop icons unlock which allow the player to progress through the storyline.

alice,
@alice@uwu.social avatar

@vga256 is there a way for us to play it?

alice, to random
@alice@uwu.social avatar

@ivory this doesn't seem right

image/jpeg

alice, to random
@alice@uwu.social avatar

i admit i have not used go in a while but what fresh hell is this. why does the function declaration have 3 sets of parens. the last one is the things it returns, the middle one is a parameter, the first one is... ???

alice, to random
@alice@uwu.social avatar

i love letsencrypt. everyone loves letsencrypt.

image/png

whitequark, to random
@whitequark@mastodon.social avatar

i've just spent a few hours trying to understand what am i feeling.
it is a fever. (from vaccination)
by wearing an MSA 900 respirator everywhere i've reduced the amount of disease i get infected by so much that i've literally forgot what having a fever feels like.

alice,
@alice@uwu.social avatar

@whitequark i had the privilege of having like a, idek, 5-7 year stretch of not having a fever at all and i had a similar experience when it happened again

bagder, to random
@bagder@mastodon.social avatar

the image is currently pulled from dockerhub at a rate of 4350391 pulls/day

alice,
@alice@uwu.social avatar

@bagder manic pixie dream (curl)

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