Update: After crashing while installing then refusing to let me cancel the install (and subsequently being force quit) the Unity Hub now shows an entry for the version of Unity I was trying to install (left) but, curiously, the "uninstall" option which is usually there (right) is missing. You may notice a "Remove from Hub" menu item. Although this menu item seems like a bad idea to actually click, it doesn't matter, as it doesn't do anything.
Now the upside of having this problem is that while trying to muck about in C:\Program Files manually deleting this zombie install of Unity, I found three entire additional (and extremely ancient) installs of Unity which I previously uninstalled, but which the Unity Hub simply removed from its own UI while leaving on disk. No wonder my hard drive seems fuller than it should be!
@ChateauErin this is going to depend on what you're not jibing with but fyi, in terms of mechanical complexity, it takes a bit to build out its full kit of verbs
It is kind of darkly funny watching so many giant tech companies completely gut their institutional expertise by promoting people who not only do not understand the most basic realities of their own products, but cannot be convinced of the most trivial of truths.
@whitequark@xgranade i had to do a Twitter pageload this afternoon and while I definitely agree it's up I think "very much up" might be an exaggeration
The defining characteristic of this era of Twitter is that every page or content load takes so long to complete that I have time to realize I've accidentally opened/clicked through to Twitter, remember I don't want to do that, and close the tab before I'm actually shown what it was going to show me. It's shockingly convenient really
@whitequark@xgranade (I recognize you're referring to specific doom predictions of "it's going to go down and not come back up" and that these predictions did not bear out. But I believe Xgranade was talking in more general terms which would reasonably encompass partial-doom scenarios like "site performance is now so poor that the site is not going to experience any organic growth ever again")
@mcc sorry for the barrage but one last question: I was actually very tempted to get a Pocket because it has midi support built in but it seemed only for In not OUT, would you know if it now supports MIDI out either on its TRS or USB sockets?
"MIDI support" refers to a particular cable that connects the Game Boy to USB-A. It is used, at present, exclusively by the Nanoloop core. The Nanoloop dev is somehow responsible for this cable. If you ask Analogue how it works they will suggest you email the Nanoloop dev.
I emailed the Nanoloop dev and I got a interesting response, which I will share with you out of band if you like—
@maks —but the short version is, apparently there are very little smarts in the cable, it somehow presents itself as class compliant(?) MIDI to a PC but then you just send whatever you want over the wire. You just write raw MIDI bytes to SPI and they get delivered to the PC. So this seems to suggest you can do both input and output but only if the Pocket is a USB-MIDI client, it cannot act as USB-MIDI host, and there is no obvious way to link to for example 5DIN.
@maks If you are able to make your own circuit boards you have a great deal of freedom with talking to either the cartridge port or the link port (people have made very interesting custom peripherals that plug in the cartridge port). But this is not on the horizon for me.
I am very interested to try doing general MIDI over the nanoloop cable but haven't had a chance. (So many things to try out.) As far as I know no one but the Nanoloop dev has attempted it.
USB: No direct access
TRS: No direct access, can only write digital 16bit stereo PCM to a 48k DAC.
Cartridge pins: Full and direct access but limited by what hardware exists to plug in
Link cable: Full and direct access but limited by what hardware exists to plug in BUT an existing link cable to USB-MIDI cable is available (acting as device)
IR: Full and direct access but no one I have talked to has yet done anything with it
Update: Okay so I thought part of the problem might be that instead of using libm (the math library in rust std) I was using "micromath" which is a fast approximations library, and maybe micromath either has a problem or somehow runs wrong on the RISCV softcore. So I switched to Libm. And suddenly instead of slightly unnerving chirpy hissing noises I got really cool and interesting chirpy hissing noises. Farmers Manual.
This is fascinating. I've found two entirely unique ways to do it wrong
@maks Note your assumption would have been right for MiSTER, which is the same FPGA as the Pocket plus a regular Arm core.
I very well could switch out the xm library for a different one. I picked this one for this particular project because it was pure Rust and this particular project I haven't worked out c lib integration. But there is also a music player project for the core (not mine but I may contribute to it) and for that one I'll be looking for something that can do both .xm and .it.
The point of solar panels is not to ensure "solar profitability," but to make for a greener, better world. Its profitability is only justified insofar as it moves us towards that goal. If we want to switch to renewables, then sometimes we're going to have surplus, because of how renewables work. This is well known and discussed ad nauseam. If that makes power markets unstable, then the problem is with markets, not with there being too many solar panels.
For the last two years I've been semi-daily posting "What I'm Listening to Today" links here. Mastodon has some problems with threads containing hundreds of posts, so I re-create the thread once a year.
Or, alternately, every song from year two in the least practical format possible: A 301-song, 38-hour YouTube playlist (note: video #1 contains flashing):
What I'm listening to today: "Techno Live Jam 3 || Subharmonicon, Dfam, Eurorack, Ableton", Sorrowless
This is a driving electronic jam I think I'd describe as "industrial" or "dark trance". The sounds are made on a couple modular synth racks so a neat property of this one is far as I can tell all the drums are being generated live from analog circuitry. Intense, exceptionally clean, effective production and it's all done on some evening's whim for uploading to YouTube.