acefanatic02.github.io

An Introduction To BCn Texture Compression, Part 1: BC4 | Devfault v2 (acefanatic02.github.io)

Texture block compression is a critical component of real-time rendering. Reducing the size of textures saves download time, disk space, memory, and GPU bandwidth. With a few exceptions (pixel art, some UI elements), it’s a reasonable expectation that all textures should be compressed to maximize these benefits. It’s...

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