w84death,
@w84death@fosstodon.org avatar
w84death,
@w84death@fosstodon.org avatar

And it's animated! Also figured out how to mirror sprite data when moving in the opposite direction!

Code for the curious: https://github.com/w84death/x86-assembly/blob/main/bootsector/game.asm

video/mp4

tripplehelix,
@tripplehelix@fosstodon.org avatar
w84death,
@w84death@fosstodon.org avatar

@tripplehelix not anymore! :)

video/mp4

w84death,
@w84death@fosstodon.org avatar

draft for tile set. I hope I will have space to include it. If not the I will be making fill color blocks.

tripplehelix,
@tripplehelix@fosstodon.org avatar

@w84death all running from a custom bios that runs within qemu?

w84death,
@w84death@fosstodon.org avatar

@tripplehelix normal BIOS/QEMU. It's in bootsector (512B) of the bootdisk im creating.

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