br00t4c, to security
@br00t4c@mastodon.social avatar

UN assembly urges Palestine membership after vote

https://www.bbc.co.uk/news/world-middle-east-68983650

br00t4c, to detroit
@br00t4c@mastodon.social avatar

Hundreds attend Detroit funeral for Ford worker Tywaun Long

https://www.wsws.org/en/articles/2024/05/07/hlbx-m07.html

zirias, to FreeBSD
@zirias@bsd.cafe avatar

Hello bsd.cafe 🤩!

I finally did it and moved to a more appropriate "home realm" for a enthusiast. Thanks @stefano for offering this!

Moving followers worked flawlessly, restoring all my settings was pretty quick, but of course all my old toots are left on https://techhub.social/@zirias 🙈

So I guess I'll introduce myself here by writing a little thread, adding a few of my works that someone might find interesting. But first a bit of "who am I":

I'm a "professional" software architect/developer (mostly platform in the day job), FreeBSD hobby-admin and ports committer, fan (and occassionally coder and even musician), and apart from computers also interested in music (playing a few instruments myself), traveling, cooking, sometimes sports, sometimes politics ... but probably won't toot about any non-technical stuff (or, very very rarely).

zirias,
@zirias@bsd.cafe avatar

Jumping to something completely different:

Unfortunately this project is stalled, I hope to find the time to continue it. Here's a #C64 conversion of an old #Amiga type-in game found in some german magazine (AmigaBASIC). It's pure #mos6502 #assembly and actually adds lots of features to the original (like a score, like music, like fast scrolling and fast movements ... btw the sound/music code is also hand-written, no tracker used).

So, here's #stoneage64, preview-2:
https://csdb.dk/release/?id=228828

video/mp4

amoroso, to random
@amoroso@fosstodon.org avatar

This old paper tells the history of early Intel CPUs and discusses their features and major design decisions: the 8008, 8080, 8085, and 8086. The paper provides interesting technical and historical tidbits, such as the reason why the 8008 was little endian and hence later CPUs.

https://www.stevemorse.org/8086history/8086history.pdf

amoroso, to random
@amoroso@fosstodon.org avatar

Dasm8080 is a great Intel 8080 disassembler with nice features such as the visualization of bit patterns and the detection of opcode and data sections.

https://github.com/CineEncoder/dasm8080

br00t4c, to random
@br00t4c@mastodon.social avatar
w84death, to asm
@w84death@fosstodon.org avatar

I made a paper backup of the code. Four A4 pages per game (single side).

image/jpeg

w84death, to asm
@w84death@fosstodon.org avatar
w84death, to asm
@w84death@fosstodon.org avatar

Emulated 386/33Mhz, 2MB RAM

Works perfectly smooth on EeePC class CPU.

br00t4c, to random
@br00t4c@mastodon.social avatar

National chief says she was 'stunned,' calls for change after headdress taken from her on flight

https://www.cbc.ca/news/canada/manitoba/national-chief-cindy-woodhouse-nepinak-air-canada-headdress-1.7186356?cmp=rss

w84death, to asm
@w84death@fosstodon.org avatar

For anyone intrested in boot sector programming this is the best tool out there!

I was searching so long for anything close to this for days. And bum! I don't even remember where I found it.

=> https://www.bootsector.games/

  • x86 BIOS Emulator
  • Assembly IDE (bad error handling)
  • Compiler, Debugger, Stepper
  • Live memory map! <- this is HUGE for me
  • Web only (Good and bad)


image/png
image/png

br00t4c, to detroit
@br00t4c@mastodon.social avatar

More Stellantis layoffs at Sterling Heights and Mack Avenue Assembly in Detroit, forced overtime announced in Toledo

https://www.wsws.org/en/articles/2024/04/24/fqlq-a24.html

w84death, to asm
@w84death@fosstodon.org avatar

Yes!
Decoding binary pixel data using AND mask.

4b worth of sprite 🌱 (4x8)

retrotechtive, to zxspectrum
@retrotechtive@retrochat.online avatar

And now, the moment that nobody has been waiting for...

Colin The Cleaner - TURBO! 100% Assembly Edition!

https://youtu.be/CZhntG_ZUHQ

This is a manual transcode I've been doing, just for the fun of doing Z80 coding again 😄

All the gameplay is in place, the 15 levels can all be completed.

Still missing some presentational parts, the "UI" for defining keys, etc.

benbradley, to gamedev
@benbradley@hachyderm.io avatar

Plenty of bullets now in my Gameboy game.

This is a demake of Geometry Wars, which is a twin stick shooter - you may have noticed that the Gameboy does not have twin sticks. ➕ 🔴🔴

But I have some ideas for that to try out, either before or after I make the first enemies. I'm starting to get the hang of the hardware and thinking in assembly now, and I have more reusable functions. Progress!

Emulicious Gameboy emulator running a game where a little C-shaped spaceship whizzing around over a grid background, firing bullets in all directions.

seav, to random
@seav@en.osm.town avatar

Felt just a bit sad about this news. The #Z80 was the second microprocessor that I ever coded #assembly on after the Intel x86. I remember burning an EPROM with a Z80 program that controlled the brightness level of an LED in one of my early practical microprocessor exercises in college.

https://www.techspot.com/news/102684-zilog-discontinuing-z80-microprocessor-after-almost-50-years.html

#Zilog #microprocessors

w84death, to asm
@w84death@fosstodon.org avatar

My first boot-sector game is done!

Your goal is to fall into the moving boat at the bottom. Do not touch red platforms or fall into the ocean.

It has four levels.

https://github.com/w84death/x86-assembly

All 512 bytes used!

image/png
image/png
image/png

teodorsandu, to Funny
@teodorsandu@mastodon.online avatar
w84death, to asm
@w84death@fosstodon.org avatar

Removed super nice animated sprite of the player for more space.... This enables me to implement:

  • restart game
  • exit platform to go to next level
  • dying restart to first level
  • 4 levels (last 2 empty in video).

504 bytes

video/mp4

w84death, to asm
@w84death@fosstodon.org avatar

State of the game.

  • The dude has 3 frames to save space
  • Simple gravity added
  • Key-press changes his movement direction
  • Dude cant go outside the screen

359 bytes used of 512b limit.

video/mp4

w84death, to asm
@w84death@fosstodon.org avatar
br00t4c, to random
@br00t4c@mastodon.social avatar
br00t4c, to random
@br00t4c@mastodon.social avatar
br00t4c, to detroit
@br00t4c@mastodon.social avatar

Stellantis cuts another 200 supplemental workers in Detroit as auto layoffs continue

https://www.wsws.org/en/articles/2024/04/13/zeen-a13.html

benbradley, to gamedev
@benbradley@hachyderm.io avatar

Geometry Wars Gameboy demake update:

After the kids are in bed I might get two hours where I have the brain function to get stuck into assembly coding. When I hit a problem bigger than two hours I get stuck for a while. This was the case moving specific movement and render code I wrote for the player to be more generic for entities including bullets and enemies. Now I'm unstuck this is looking more like a game.

An animated gif of a gameboy emulator showing a little spaceship flying around on a grid shooting bullets in different directions. The bullets get stuck and slide along walls.

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