I finally did it and moved to a more appropriate "home realm" for a #FreeBSD enthusiast. Thanks @stefano for offering this!
Moving followers worked flawlessly, restoring all my settings was pretty quick, but of course all my old toots are left on https://techhub.social/@zirias 🙈
So I guess I'll introduce myself here by writing a little thread, adding a few of my works that someone might find interesting. But first a bit of "who am I":
I'm a "professional" software architect/developer (mostly #dotnet platform in the day job), FreeBSD hobby-admin and ports committer, #C64 fan (and occassionally coder and even musician), and apart from computers also interested in music (playing a few instruments myself), traveling, cooking, sometimes sports, sometimes politics ... but probably won't toot about any non-technical stuff (or, very very rarely).
Unfortunately this project is stalled, I hope to find the time to continue it. Here's a #C64 conversion of an old #Amiga type-in game found in some german magazine (AmigaBASIC). It's pure #mos6502#assembly and actually adds lots of features to the original (like a score, like music, like fast scrolling and fast movements ... btw the sound/music code is also hand-written, no tracker used).
This old paper tells the history of early Intel CPUs and discusses their features and major design decisions: the 8008, 8080, 8085, and 8086. The paper provides interesting technical and historical tidbits, such as the reason why the 8008 was little endian and hence later CPUs.
Dasm8080 is a great Intel 8080 disassembler with nice features such as the visualization of bit patterns and the detection of opcode and data sections.
This is a demake of Geometry Wars, which is a twin stick shooter - you may have noticed that the Gameboy does not have twin sticks. ➕ 🔴🔴
But I have some ideas for that to try out, either before or after I make the first enemies. I'm starting to get the hang of the hardware and thinking in assembly now, and I have more reusable functions. Progress!
Felt just a bit sad about this news. The #Z80 was the second microprocessor that I ever coded #assembly on after the Intel x86. I remember burning an EPROM with a Z80 program that controlled the brightness level of an LED in one of my early practical microprocessor exercises in college.
After the kids are in bed I might get two hours where I have the brain function to get stuck into assembly coding. When I hit a problem bigger than two hours I get stuck for a while. This was the case moving specific movement and render code I wrote for the player to be more generic for entities including bullets and enemies. Now I'm unstuck this is looking more like a game.