Dev Insight: Brave Arsenal

Article about all of the reissued guns coming with Into the Light.

TL;DR:

  • Guns will be available for free to everyone. You don’t need to own an expansion to get say, Forbearance.
  • Some guns have random rolls for the first time while others have updated perk pools. Only Brave versions have updated pools.
  • After TFS these guns will be able to get enhanced perks.
  • New Origin Trait for all guns: Indomitability. (This article doesn’t say what it does but I believe on stream they say it will recharge grenade and melee if you do one or the other.)
  • New Right column perk: Desperate Measures. NOTE: this perk is on a lot of the guns below but I don’t list it because we don’t know what it does.

Guns#

Forbearance (Vow of The Disciple):

  • Arc Wave Frame Special GL
  • It still has Ambitious Assassin/Chain Reaction.
  • I guess if you have it already I don’t see a reason to grab this.
  • If you don’t have it it’s one of the best ad clear weapons in the game.

Succession (Deep Stone Crypt):

  • Kinetic Aggressive Sniper
  • Still has Reconstruction/Vorpal. Can also get Focused Fury and Firing Line in the second column if that’s your thing
  • Again if you have this already I see no reason to chase it.

Falling Guillotine (Season of Arrivals):

  • Void Spin to Win Sword
  • Can roll w/ Repulsor Brace/Destabilizing, Chain Reaction/Surrounded, and the classic Relentless Strikes/Whirlwind Blade.
  • Other First Column standouts: Frenzy, Attrition Orbs
  • Other Second Column standouts: Eager Edge, Bait and Switch, Sword Logic
  • This is a great sword that’s been left in the dust because it lacked origin traits and some newer perks. Worth a pickup for everyone.

The Recluse (Season of the Drifter):

  • Void 900 RPM SMG.
  • The GOAT returns. One of the two guns that forced the creation of sunsetting. This gun was so good there was never a reason to run anything else. I’m extremely surprised it’s not back as an exotic.
  • You used to have to reach a certain rank in comp to get this gun now everyone can have it.
  • Bungie says they’ve toned it down but we’ll see.
  • Now has random rolls.
  • First Column: Feeding Frenzy, Enlightened Action, Subsistence, Threat Detector, Repulsor Brace, Hip-Fire Grip, and Dynamic Sway Reduction.
  • Second Column: Master of Arms, Target Lock, Frenzy, Destabilizing Rounds, Surrounded, Tap the Trigger, and Desperate Measures.
  • The OG roll was Feeding Frenzy/Master of Arms which is back.
  • Repulsor Brace/Destabilizing is here
  • Subsistence w/ MoA, Frenzy, or Surrounded is going to be a PVE monster. The only downside to OG Recluse was that you had to reload it.
  • Threat Detector, Hip Fire, or DSR with MoA or Target Lock is going to rock PVP.

The Mountaintop (Season of the Forge):

  • Kinetic GL
  • The other GOAT, also responsible for sunsetting. This used to be SUCH a pain in the ass to get. I want to say you had to get like 100 GL final blows in PVP.
  • This gun had a perk that made the grenades shoot in a straight line like a rocket launcher. That perk is now intrinsic to the gun so we get two more perks on top of that.
  • Apparently you can now rocket jump with it?
  • First Column: Ambitious Assassin, Demolitionist, Lead from Gold, Auto Loading Holster, Overflow
  • Second Column: Vorpal, Adrenaline Junkie, One for All, Harmony, Recombination, Frenzy.
  • You have your pick of the litter here. I’d probably go for ALH/Harmony so you basically have a pocket missile you can whip out at any moment with +20% damage.

Hammerhead (Season of the Forge):

  • Void Adaptive Frame MG
  • The first legendary MG put in the game and it was a banger. Commemoration from DSC gets close to this one but a lot of us have fond memories of this gun.
  • Forge Weapons have the best aesthetic in D2 IMO
  • First Column: Feeding Frenzy, Destabilizing, Envious Assassin, Rampage, FTTC, Rewind Rounds
  • Second Column: Surrounded, Target Lock, Onslaught, Killing Tally, Tap the Trigger.
  • The got rid of Feeding Frenzy/Rampage so I’m probably looking for Envious Assassin or Rewind Rounds with Onslaught or Killing Tally.

Blast Furnace (Season of the Forge):

  • Kinetic Aggressive Bust PR (4-burst)
  • Another fan favorite from this season. Now rolls with barrel perks instead of scopes though.
  • First Column: Zen Moment, Keep Away, Perpetual Motion, Kinetic Tremors, Headseeker
  • Second Column: Kill Clip, Firefly, One for All, Frenzy, Rampage, Rapid Hit
  • Solid options all around. I’m interested to see how it stacks up against the newer pulse rifles.

Edge Transit (Forsaken):

  • Void Heavy GL
  • This gun is an old meme. When Forsaken came out, random rolls were put back in the game. It was “sunsetting” but no one complained because Y1 guns were so bad. This gun was the ONLY heavy weapon that dropped at the new power level with random rolls and boy did it drop. A lot.
  • First Column: Chain Reaction, Cascade Point, Field Prep, Auto Loading Holster, Envious Assassin
  • Second Column: Frenzy, Bait and Switch, Full Court, Explosive Light.
  • Heavy GLs being what they are right now IDK if this is a must have or even worth space in your vault. It has good combos but GLs are outclassed in DMG by Rockets and LFRs and in Ad clear by MGs.

Luna’s Howl (Forsaken):

  • Precision Fram 140 RPM Solar HC (you read that right I didn’t mistype)
  • Originally this was a 180 RPM HC and it DOMINATED PVP because it could 2 tap. It was fucking BROKEN.
  • Magnificent Howl perk has been redesigned: “The number of precision final blows before reloading affects the total rounds granted with increased range and damage. Precision final blows with Magnificent Howl active extend the effect for additional rounds.”
  • Can still 2 tap but with more effort.
  • First Column: Eye of the Storm, Encore, Enlightened Action, Heal Clip.
  • Second Column: Magnificent Howl, Kill Clip, Incandescent, Opening Shot, Precision Instrument, Harmony.
  • This is a PVP gun. You got Heal Clip Incandescent if you want it but there are some nasty PVP combos.
  • Very interested to see how this does now with that unique weapon frame. TBH not looking forward to dealing with it in Crucible.

Midnight Coup (Leviathan):

  • Kinetic 140 RPM HC
  • A VERY old gun that has been requested a lot. It was quite good in Crucible because it was one of like 4 guns that could have two perks. (dark times)
  • First Column: Outlaw, Firefly, Explosive Payload, Moving Target, Enlightened Action.
  • Second Column: Rampage, Kinetic Tremors, Zen Moment, One for All, Frenzy, Opening Shot.
  • The OG roll was fixed as Outlaw/Rampage but we have a lot more options now.

Hung Jury (The Taken King):

  • Precision 180 RPM Scout
  • I don’t really get why they’re bringing this back as a Brave weapon when it just left the NF rotation. Feels like kind of a miss as they could have just put this back in the NF rotation and given us a different “classic” gun like Shadow Price, Ringing Nail, or Kindled Orchid.
  • First Column: Rewind Rounds, Enlightened Action, Kinetic Tremors, Rapid Hit, Shoot to Loot
  • Second Column: One for All, Cascade Point, Box Breathing, Firefly, Precision Instrument, Explosive Payload.
  • Another gun that if you already have I see no reason to get.

Elsie’s Rifle (Destiny 1):

  • Used to be called The Stranger’s Rifle.
  • I can’t look this up in light.gg but it says it’s a Void PR now. It used to use the same model as No Time to Explain so I would guess it’s an Aggressive PR.
  • First Column: Feeding Frenzy, Zen Moment, Repulsor Brace, Keep Away, Rewind Rounds.
  • Second Column: Adrenaline Junkie, Frenzy, Destabilizing Rounds, Kill Clip, Desperado, Headseeker.
  • Good perks all around but it’s competing in a crowded field of good PRs.

Of all the guns that didn’t come back I’m surprised Khvostov is not here. I would not be surprised if we get a hidden exotic quest in this content drop for it. I think behind Gjallarhorn and just “Hand Cannons” it’s the most iconic Destiny weapon.

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