I really hope a lot of people jump on this, it was fun as hell playing this with full lobbies, but the hype died off within a week or two last time and it was just people farming it for the King or Queen Bean title.
Wonder if we’ll get any new rewards? (Unlikely, but you never know!)
That’s what that part usually means, yeah. Was hoping maybe it was just the fact it was the same courses and same quest to unlock it, not the purchasable rewards you get using MGF.
That being said I don’t think I bought the housing items last time so probably should do that.
On one hand, in this specific example, I think I actually like the original image better. On the other hand, I look at how the new image is handling lighting and think back to how bad some of the cutscenes in Prae look today with the current lighting model and I have hope that this will fix it.
Definitely looking forward to the updated benchmark though. Just hope they unlock all the hairstyles so we don’t have to manually bring our characters over from the main game (I know they likely won’t, but I can dream).
Yeah, it feels like in the side by side the actual sun is maybe in a different spot, so it looks more jarringly different than it could. Mostly I just want better handling of low light/mood light - as it is right now, I feel like low light makes characters look unintentionally spooky unless you’ve manually turned character lighting way up
Overall I’m pretty pumped for the changes, as far as I currently understand them! I main DRK and I think I like the concept of combining Blood Weapon and Delirium, which seemed like the biggest change for the job. I also generally like the idea of combining actions and follow-ups into one button - as a controller user it’s more comfy, but also it makes room for more skills (especially weavables) in future expansions.
In terms of non-main jobs:
glad they didn’t do anything crazy to RDM or reaper - both already feel great to play
excited about this WHM mobility skill!
as someone who has only dipped their toes into monk, I’m optimistic about the updates! I think being able to check a gauge will be easier on my brain than the current setup. Mostly I hope veterans won’t hate it now, but if it gets me to play the job then I’ll be happy (love my monk glam, haha)
WHM really needs that mobility for dungeons with the way their AOE works. I also hope Monk doesn’t lose depth, but only less convolutedness. I enjoyed the class in the earlier level ranges a whole lot and then I hated it.
I’m looking forward to check out the monk changes, but overall the changes to all classes sound good. Well aside from smn with that odd looking bahamut.
I wonder how the flow of Monk will feel. I was excited about the EW changes, but when I actually played it something felt off, it felt like they’d slowed it down. I was planning on switching to Viper as they now appear to be the speedy job
I’m happy. I’m happy with my mains currently, so I’m optimistic about the changes. Also if what I’ve seen about Viper being a mix of GNB and RPR, it’s going to be a lot of fun to use.
I think DPS classes should be complicated. It’s not like they’re doing anything else. DRG is one of my mains, and I’m not super excited for it to be even simpler.
WAR on the other hand, is perfect. Just more Fell Cleave. No notes.
Is DRG getting really dumbed down though? Losing one positional is meaningless and if another 2 skills disappear to be “replaced” with additional ones it doesn’t really matter.
DRG is already really simple. I’m not a huge fan of positionals as a mechanic. I think they’re pretty boring, and they often get annoying with how XIV fights have been designed for the past couple expansions, but I think they should be replaced with something more engaging, not just straight up removed. Hopefully the replacement skills are fun
I dislike positionals, because there is never any feedback when you do hit them and with some bosses it just isn’t possible without True North cancellation. There should be some minor animation or sound playing on success.
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