memory_adept,

what is the appeal of map games? like what mechanics are people enjoying? is it wanting your build to succeed?

DefinitelyNotAPhone,
@DefinitelyNotAPhone@hexbear.net avatar

Think of it as a board game with nigh-infinitely deep mechanics that you don’t need to fully understand to enjoy. You can hop in, do some basic map-painting and feel good about yourself, and then one day you look a little more closely at a menu and realize there’s an entire other mechanic you’ve never touched that lets you squeeze just a bit more efficiency out of, only to realize there’s another, and another.

Paradox games are tar traps for nerds in the best possible way. The kind of people who are good at these games make those people who play Dark Souls on a banana look like amateurs in sheer nerd-dom.

memory_adept,

Dark souls doesn’t require any spreadsheeting if you know the core mechanics you can beat it with a shit build sorry to be annoying but comparing everything to a fighting game with rpg mechanics that gradually change weapon damage by like 4% to get over the threshold from 3 to 4 hit kill or some combo of specials and regulars thereof kinda irks me

Alaskaball,
@Alaskaball@hexbear.net avatar

<insert paradox game here> doesn’t require any spreadsheeting if you know the core mechanics you can beat it with a shit build sorry to be annoying

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