I’ve purposefully been holding off on making anything until 2.5e drops, but i’m pretty excited to put together an Anadi Wood Sorcerer+Elementalist that specializes in fabricating permanent objects during the adventuring day. Rope bridges, grappling hooks, nets, whatever you need, so long as it’s got some rigid or rope-like...
I’m struggling to build out a Psychic that primarily uses Imaginary Weapon in melee. It is so flavorful, yet at 6 base HP per level and no armor proficiency, it feels really dangerous to get up close and personal. Sure, Warp Space amps it to be at 30ft range, but there are only so many focus points available to spend amping....
Bite, claw, tail are all unarmed attack options. I’m just not sure if the damage can be increased with runes. Maybe tattoos?...
So I understand that until you get your first magical staff. you make do with the makeshift one you created....
I can still post and reply, so this is just a point of curiosity.
So, my step-son has a growing interest in playing ttrpg adventures, but we're a pretty small family without a broad local social circle. We've played a couple of times with his cousin, who lives cross country, but it's difficult to make schedules line up with a 4 hour time difference....
Of course it seems like Wizard with an Illusion school speciality is the way to go, but with the upcoming Remaster changes removing those schools I thought I’d ask you find folks....
Preface: In any RPG the best character to play is one that fires up your imagination! A character that you’re having fun with will always be better, and play better, in-game than one that may be numerically better on paper, but doesn’t zing your thing....
So we all know that as long as you max your key attribute, your PC will be baseline functional in pf2e. But every rule is made to be broken, so what are your favorite character ideas that ignore this advice?
The web-based app doesn’t seem to be able to use the base traits like “Martial” or “Sword” etc., that aren’t actually a ‘trait box’ within the program....
Reposting here from Reddit, as I want an answer but also want to support using Lemmy going forward....
I'm playing a starlit span magus in Kingmaker, and I'm considering getting a staff in order to augment my spell list. But I'm having trouble deciding which staff I should go for. I have Trick Magic Item, so I could go after staves of other traditions if it makes sense....
Had the idea for PFS to create PB2E pre-gens and share them....
In the Pathfinder Society I'd like to create a Fighter (using Pathbuilder 2E) that's good at grappling creatures. But there seems to be so many ways of doing this....
This is a new 5th level character with free archetype, focused on thrown weapons and some debuffing, along with face skills....
I took it just because thought it was funny that 2nd level wizard all but one of the common languages.
**Snagging Strike ** Requirements You have one hand free, and your target is within reach of that hand....