HollowNaught,
@HollowNaught@lemmy.world avatar

This might be a hot take, but i prefer the compressed graphics of the original in most games over the 4k rerenders

HEXN3T,
@HEXN3T@lemmy.blahaj.zone avatar

Fuck it, F-ZERO X at 240 FPS. Why not?

buzz86us,

Damn perfect dark would be amazing with online play it was such a good game, and Microsoft pretty much killed it on Xbox

SeaJ,

It would also be great at something above 20 fps.

Petter1,

I need 60fps upscaled Pokémon Stadion with raytracing now 😌where?

werefreeatlast,

Nintendo is preparing to sue the proper technologies out of existence. Anyway, what did you say the researchers last names were? First names too if you got them. Nintendo would love an address and possible information on their whereabouts around lunch time. It’s all for the benefit of all players out there!

You999,

Would the recompiled games effect how ACE works in some games? I’d assume since the machine code is different the exploits used to trick the pointers would be different.

BradleyUffner,

Most likely. The documentation says it can change what was a single instruction on the N64 into multiple instructions, so those values will potentially be very different. It will probably close off some exploits, change others, and even introduce new ones.

catnip,

100%

MisterFrog,
@MisterFrog@lemmy.world avatar

Am I the only one who watched the video, and due to nostalgia upscaling my memory, could hardly tell any difference other than frame rate.

I should go look at the normal game 😅

rapechildren,
FiniteBanjo,

When I saw this post yesterday I just thought “Ha, suck it dumb corporations who don’t know how to make their own IP work.”

But now that I’m seeing it again I just had the realization “HOL UP, raytracing? N64 Raytracing?”

killjuden,
massivefailure,

You really want to improve N64 games, particularly the Zelda games? CUTSCENE SKIP.

Get to the game. Why we have put so much emphasis on telling a story for 90% of a game, I will never understand.

zalgotext,

The cutscenes in most Zelda games are like 20 seconds long

drasglaf,
@drasglaf@sh.itjust.works avatar

Of all the examples they could have given LMAO

MrBusiness,

Living up to the user name

InternetPerson,

You know, there are a lot of people who like to be told a story and immerse themselve into such lore and reallymenjoy such scenes.

Despite that, the cutscenes in games of the TLoZ series are really not that long, which you would probably know, if you would’ve played the games.

frezik,

Except for that damn owl. That’s the one thing.

Glytch,

Kaepora Gaebora is wise and has much knowledge to impart upon you. Swapping the “yes” and “no” in the answer to “do you understand” was an intentional punishment for those trying to hurry him.

mememuseum,

I wonder if online multiplayer mods could be made for multiplayer games.

CallMeButtLove,

That would be awesome. My guess is yes but it would probably take a lot of work. Can you imagine N64 Smash online multiplayer that actually works?

TopRamenBinLaden, (edited )

You can already do this with some N64 emulators with built in netplay like, Project64KSE. There is a small community dedicated to it with a website here.

Smash Bros Melee is much more popular to play online nowadays, and there is a great update for online play called Project Slippi. It works with the dolphin GameCube emulator and makes it very quick and easy to find games against similar skill level players. It also adds rollback netcode, stats, and other QOL features.

If Nintendo, themselves, put out an online Smash Melee remake, it would never be as close to good as Project Slippi already is.

CallMeButtLove,

Well holy shit. Nintendo’s frankly terrible online for the last several Smash games has always been particularly offensive to me. As I’ve grown older all my friends stopped caring about Smash so online play was the only way I’d get to play with anyone. Even with gigabit internet not once did I get a match I would describe as good. The closest to tolerable was at least half a second of input lag. That’s for the last 2 games. It made me so mad, like why fucking bother putting online play in your game?

trafficnab,

Netplay isn’t exactly ideal, as from what I understand it generally requires the syncing of all players emulated console hardware simultaneously (basically, every emulator tricks the game into thinking they’re all being played on one single console), which is a lot harder to reliably achieve than having native netcode to handle multiplayer

TopRamenBinLaden, (edited )

Slippi, in particular, has rollback netcode built on top of the emulator. It is way less laggy than Smash Ultimate and most other fighting games on the market, for that matter.

It is used for high level tournament play by players who have played the game in person since its release, with no complaints. It’s really impressive how smooth it is.

I think you are right about general netplay. Some emulators are better about it than others, and fighting games are of the type where the lag differences will be especially noticeable.

CCF_100,

Easily. That works even in an emulator cough cough netplay cough cough

Support would be way better if implemented within the game itself (although I think that goes without saying, 😝)

DragonOracleIX,

I saw a Ocarina of Time one a while back. There is also some tool that can link randomizers of different games togther.

SplashJackson,

Fuckin finally, I been waiting years to play Quest 64 in HD!

mctoasterson,

Can confirm that 60fps Perfect Dark goes hard on the SteamDeck.

BobGnarley,

How did you get it to work? Any guide specifically you would use?

mctoasterson,

I just used the i686-linux steps here:

github.com/fgsfdsfgs/perfect_dark

As with most of these decomps there is no copyrighted material included in the link and you have to provide your own ROM (and a very specific version of it) in order to build and get it to work.

After that I believe I just copied the folders to the Deck, mapped it as a non-Steam game, added updated artwork with the steamgriddb plugin etc.

I might have messed with the controls a bit but I don’t recall. There is probably a more detailed Steamdeck-specific guide somewhere if you care to dig.

Lost_My_Mind,

Hi, dumbass here, I’m vaguely unclear what’s being discussed here. So you made Perfect Dark 60fps on steamdeck.

But what is raytracing, and can these improvements be done over retroarch?

mctoasterson,

Broadly speaking, ray-tracing is a graphic rendering technique that produces more accurate light reflections (and realistic looking graphics) but is demanding of rendering hardware and therefore associated with modern games and consoles/PCs.

The project I linked is a decomp specific to Perfect Dark that uses existing ROMs. Basically it builds you a standalone runnable Perfect Dark with more modern enhancements, but I don’t think it supports ray tracing.

The project in the original Tom’s Hardware article appears to include a separate tool that is generic and could potentially be used on various N64 games with user-supplied ROMs. I don’t see a list of games that are supported so I can’t speak for Perfect Dark.

I know there are raytracing plugins for n64 emulation but I’m not sure which Retroarch core and settings would support that. Probably requires experimentation to see what works and what doesn’t.

Eezyville,
@Eezyville@sh.itjust.works avatar

This is all I need in life.

yamanii,
@yamanii@lemmy.world avatar

Saw the twitter post yesterday, good thing they waited until it was basically ready to go before showing off, now even a C&D can’t stop it.

Cethin,

I don’t think there’s grounds for a C&D here anyway. I don’t think it uses any copywritten material. It transcodes the game into C I think, and that’s all. It does not rely on anything Nintendo created.

SmilingSolaris,

Nintendo is a Japanese company.

Cethin,

Sure. They could do something in Japan, but if they want to force the development to stop they need to use the laws where the developers are (probably the US). If they want to go after the github (assuming they’re using that for some reason) repo, Microsoft is an American company so US law applies.

SmilingSolaris,

www.wipo.int/treaties/en/ip/berne/

Actually because Nintendo is a Japanese company it means Japanese law applies to their work in America and America will facilitate the laws execution as if it was it’s own because we are in this treaty.

It’s why Nintendo gets away with all of its bullshit already. Because they are following Japanese copyright law which is significantly more heavy than American.

Cethin,

OK, yeah. Even still, looking into Japanese copyright law (as an outsider with little understanding), it doesn’t seem like there’s anything that would protect against this, which makes sense because that’d be crazy. This is a totally new work that happens to operate on existing work. It doesn’t use anything created by Nintendo. It should not be an issue.

If you can point to something that actually says this would be protected against, go for it. I highly doubt there is such a thing though. It’d make something like a printer with a scanner potentially illegal because it operates on someone else’s works to produce an output.

SmilingSolaris,

pcmag.com/…/switch-emulator-yuzu-shuts-down-to-av….

It doesn’t really matter is the problem man. It’s an argument and the answer is very expensive. If Nintendo comes a knocking, neither the people who made it nor Microsoft will pay to figure out that answer.

That’s how legality works in practice. It’s fucking stupid and terrible. Better to know that and spread that information so people can grab it before it’s gone. And thankfully there will be forever extra-legal ways to get it now that it’s our precisely because people know what I’m saying.

What is the point in trying to argue that nothing will happen? For fun?

Cethin,

Yuzu was using proprietary code though. That’s why they got shut down but so many other emulators are still up. Sure, Nintendo tries, but they haven’t gotten anywhere with the others.

Also, yeah of course people should make backups and put it in other places. That’s regardless of any risk of a C&D. Just the fact the devs could dissappear or something is reason enough for that.

Linuturk,
@Linuturk@lemmy.world avatar

I think Sesame Street owns the letter C. The devs better watch out for Elmo.

tacosplease,

That’s logical. Nintendo’s lawyers don’t follow logic.

msgraves,

I wish that would stop Nintendo.

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