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00_Evan, to pixeldungeon in [DEV] Shattered Pixel Dungeon v2.4.0!
@00_Evan@lemmy.world avatar

There can sometimes be little hiccups with resuming runs from previous updates, but everything should work.

00_Evan, to pixeldungeon in [DEV] Shattered Pixel Dungeon v2.4.0!
@00_Evan@lemmy.world avatar

There was a change to DM-300 a few updates ago that might affect the very first turn the gas is shot, but otherwise that mechanic is unchanged.

00_Evan, to pixeldungeon in [DEV] Shattered Pixel Dungeon v2.4.0!
@00_Evan@lemmy.world avatar

New badges were a bit out of the scope for v2.4.0, but I do agree trinkets could use a badge.

00_Evan, to pixeldungeon in [DEV] Shattered Pixel Dungeon v2.4.0!
@00_Evan@lemmy.world avatar

It can take a little bit for updates to propagate to all the right places.

00_Evan, to pixeldungeon in Pie Usefullness?
@00_Evan@lemmy.world avatar

It’s exactly neutral, 900 satiety worth of food is used to create a 900 satiety pie. However, for the first 450 turns you also get a little more health regen as a benefit.

00_Evan, to pixeldungeon in Do you miss any features from original PD?
@00_Evan@lemmy.world avatar

Actually, the old logic also tried to generate a loop, but the shape often overlapped and was very chaotic. I’ve increasingly tried to tweak how chaotic-feeling Shattered’s levelgen looks to try and recapture that a bit. I wrote two blog posts about this a while ago, including a little step-through of how vanilla levelgen works: shatteredpixel.com/…/whats-coming-in-shattered-pi…shatteredpixel.com/…/whats-coming-in-shattered-pi…

00_Evan, to pixeldungeon in Weird terrain generation in 2.4.0
@00_Evan@lemmy.world avatar

This is intended, it’s a new type of sewer room!

00_Evan, to pixeldungeon in [DEV] Shattered v2.4 Releasing Soon!
@00_Evan@lemmy.world avatar

It’s already on iOS via Apple’s TestFlight platform, and will fully release at the same time as it does on other platforms.

00_Evan, to pixeldungeon in [DEV] Shattered v2.4 Releasing Soon!
@00_Evan@lemmy.world avatar

This is something that I’ll likely address over time via balance patches, but the actual balance of something doesn’t always match with player expectations. It’s early so numbers are a bit rough, but so far the mossy clump has a MUCH higher success rate than the parchment scrap, likely because of all the extra seeds and dew it can generate. Rather than assuming what’s best, I prefer to get some data in and balance against that and player feedback.

00_Evan, to pixeldungeon in I hate looking for gold in the caves
@00_Evan@lemmy.world avatar

Gold and hidden rooms are never contained deep into walls, there’s no reason to dig more than 1 or 2 tiles out from a room in search of secrets.

00_Evan, to pixeldungeon in [DEV] Coming Soon to Shattered: Trinkets!
@00_Evan@lemmy.world avatar

I mainly picked floors 1-3 as I want trinkets to be active for most of a run, and didn’t want to put it in the prison as that area is already really bloated with gear progression.

00_Evan, to pixeldungeon in Weird effects happening in Shattered 2.4.0-BETA-2
@00_Evan@lemmy.world avatar

That’d be your armor of overgrowth. Fire, freezing and blinding are all plant effects.

00_Evan, to pixeldungeon in Small Suggestion: Store Trinkets in Velvet Pouch
@00_Evan@lemmy.world avatar

I mainly removed magical porter because it had extremely, extremely low usage. It made more sense to push alchemize than having magical porter still exist and compete with it.

00_Evan, to pixeldungeon in [DEV] Coming Soon to Shattered: Trinkets!
@00_Evan@lemmy.world avatar

rigid skin includes any enemy that doesn’t have squishly mammal skin. So things like insectiod, skeletal, or mechanical enemies all count.

00_Evan, to pixeldungeon in Small Suggestion: Store Trinkets in Velvet Pouch
@00_Evan@lemmy.world avatar

I opted to let them sit in the inventory mainly because they’re a sort of pseudo-equipment, and wanted them to sit near those items. I’m aware that inventory pressure continues to be an issue for some folks, but was hoping that making alchemize so much cheaper might help with that.

edit: also, while this certainely isn’t 1:1, trinkets will usually replace a different regular item drop in the early parts of the game.

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