Can't say I agree with no changes. Red should probably lose at least one of their impulse draw effects. Wrenn's Resolve/Reckless Impulse should be limited to 4x.
Generally I'm enjoying the variety and the amount you can brew.
Also my personal hope , and I know Initiative is keeping some fringe decks alive, but I would like that mechanic completely removed from pauper.
Pauper
Hot