haukethiessen,

Even though #Unreal allows you to specify light colors using temperatures in Kelvin, there is no corresponding material function to use the same behavior in materials. It's easy enough to add though, using FLinearColor::MakeFromColorTemperature() as a reference.
Very useful especially for VFX.

For example, you can have embers that change color as they cool by animating the temperature over the lifetime of the ember particles.

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