What was your first programming language? What is/are your most used?
My first was Matlab. Most used is probably python, and then you get into my professional niche, VHDL, C, TCL.
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My first was Matlab. Most used is probably python, and then you get into my professional niche, VHDL, C, TCL.
cross-posted from: yiffit.net/post/9436690...
Not sure if anyone has played with this IDE yet, it is written in rust and in its early days. But I have toyed with it a little bit, and I have been pretty impressed with how fast and light weight it feels compared to like VSCode… that said, the lack of some of the plugins I use in VSCode keeps me from making a full switch....
A neat little stack-based array programming language. I’ve even implemented the sinebow function that generates a nice image:...
Seems like the Unity fiasco has invigorated FOSS engine development.
Title: what are some plugins everyone should use in their configs?...
What is Factor...
A talk demonstrating the Factor programming language. This was the talk that got me into writing stuff with Factor. It’s really hard to go back to writing code when you can’t constantly interact with it....
A lecture that goes over concatenative programming, it’s main ideas, history, and approach to implementation implementation.
I found this one on top of hackernews: Raylib is a simple library for creating videogames: i’ve only heard good things about it so far, and it seems like the perfect lib for learning game programming: has anyone ever used it?
Covers programming language design, gamedev, voxels, ray tracing....
Seems like zig is about to take on a massive task. I’m curious how well they’ll reach their goals.
Title: after pouring lots and lots of hours into your project, how do you decide the name for it?
cross-posted from: programming.dev/post/266503...
A cool project I wanted to share. People have done some impressive things like porting it to the DS or even making legally-not-tetris with it.
Neat video for those interested in getting into Rust
This seems like a good rundown of most rendering algorithms used in graphics programming, so i thought i’d share it