mindbleach,

Voxels please.

Keep it about as chonky as it is now, but with everything being more sticky-outy. The level format (and data) can be basically identical, but toss the renderer for some modern triangle soup, and let fancy shaders apply per-texel to the stained glass and whatnot. Anything distant can be drawn as a few inset planes instead of many tiny cubes or floating dots or whatever.

… and maybe add a volume slider specifically for the chaingun thing.

AHorseWithNoNeigh,
@AHorseWithNoNeigh@lemmy.dbzer0.com avatar

They did so well with the System Shock remake. I’d like to see what they can do with Hexen.

simple,

I dunno if I want a remaster, but I would love a sequel to Hexen. Something modern like 2016 but with that fantasy FPS flair.

PenguinTD,

same, I think Hexen’s level design even with remaster wouldn’t be satisfying now. (like when I go back to play Quake remasters, even though I know all those secrects and where the enemies are it still feels lacking since the mechanism is really old. )

ParkedInReverse,

Oh lord… yes please.

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