[DEV] Status Update - Beta Release News

Hello everyone, I apologize for the lack of recent updates. We will be bumping into the beta after the following requirements have been met:

  • Remove description from addons grid and possibly make grid item larger
  • Download size for addon (optional requirement)
  • “X addons have been disabled due to game version” notification
  • Delete addon button
  • Custom addon server setting
  • Map icons
  • List of addon files
  • Addon Previews Images (no preview available placeholder)
  • Addons are updated
  • Change addon_id from hash to simple author_addonname (before hash)

So basically, beta is next release and commit!

Additionally, I will be developing several new addons and additions to some to create a variety to choose from. Some ideas are listed below:

  • Bananas
  • Destructable Cars
  • Tyrannosaurus AI (very cool, it just runs around eating players)
  • Nextbot
  • Zombies or Monsters
  • A bunch of random props
  • Giant (big) City map
  • Village Map
  • Playermodels
  • Content from my other games (wasteland frontier, funbio, etc)

The first multiplayer “game mode” - an entity usually placed in a map that automatically sets off fun events - will be Trash Compactor, a game mode that is extremely inactive but I would love to play again. Some others may be the classic Prop Hunt, Murder, Zombie Survival, DarkRP, etc. Of course, Sandbox has already been created as it is just the base game.

Note: I have been making the game off of memory, but started playing Garry’s Mod once again. While it’s not as active as it used to be, it is very entertaining with friends! Also, I have noticed that in Garry’s Mod, the physics gun picks up from where the mouse was positioned. You’ll know it when you see and compare.

Check for more information in the comments if I have forgotten.

The current in-dev version is v2.8.1a

Click here to play the current “stable” public release!

If you would like to play the current in-dev version of GoTink, check out the Godot project source code!

MarshReaper,
@MarshReaper@lemmy.world avatar

Post was not showing on first time, reposted.

I have been experimenting with “AI” in FunBio. I recently saw a ragdoll for the infamous Rabbids character. It would be hilarious if I had them in Garry’s Mod, but no one created it yet. I would also love to have them in FunBio and this game! Vehicles are also needed and are similar to entities.

I will add the light switch entity in gm_construct soon as well.

If you are new here, please ask me any questions you have about the future of this open source physics sandbox!

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