jqubed, (edited )
@jqubed@lemmy.world avatar

This is perhaps the best analogy for what he’s doing that I’ve seen. The only thing I could add is that for creative projects like movies (or books, paintings, sculptures, etc.), especially ones you are trying to release and get paid for, at some point you have to stop yourself from making tweaks or adjustments to the product and decide it’s good enough to release, because there will probably always be something you think can be better or you just aren’t sure you’ve chosen the best option. In fact, the longer you look at it, the more likely you are to second-guess even correct choices you’ve made because you’ve stared at it for so long.

The other thing a creative person needs to do once it’s released is to let it go. You can’t go back and keep second-guessing yourself. You also can’t look back 20 or 30 years later and think with all the experience you’ve gained in the intervening years or the new tools that are now available you could do it so much better. Accept it for what it is, a product of that era and that stage of your career. And there’s no guarantee that the new tools or experience will actually yield a better product. Sometimes the limitations force us to be more creative and the solutions end up being better than if we had no challenges.

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