The PvE is quite nice. I think most of ardent Division 1 PvE players I know have switched fully to Division 2. Maybe somewhat to the studio’s goal, Division 1 support was dropped too abruptly for the majority to still playing it.
The dark zone has not really improved, if you are seeking the Divison 1 one. The map in 2 lacks size and complexity for PvPvE (like multi level buildings or the tunnel in the north), and the server lacks maximum group size.
That’s sad about the dark zone, was really hoping they’d backpedal their changes in 2 because it was cool in 1. Oh well. Glad to hear PvE is going well.
Dz is fun but I personally liked the setup of the dz in 1 better. But 2 I think does the pve contebf better. I just got back into it again recently and I’m loving it. I wanna try to get more into the pvp stuff but conflict is always a shit show
Darkzone is probably still the same. Never played the darkzone because what you said… meh. Did like the atmosphere of the games especially division 1. But i hated the bullet sponges. You get 750 ammo with a weapon and need 400 to down 1 enemy and when you have a nice upgrade, doesnt really matter because the npcs levelup 3x more then you do. Never really got to feel powerful in this game. But when playing on normal its doable and nice walking around in a desolate city because the details and atmos in these games where/are great.
There will be two other Division games both made by different studios - The Division Heartland for PC and consoles and The Division Resurgence for mobile devices.
Thus far, I feel like they’ve done right by us with this franchise. I don’t feel pandered to nor do I feel like the ways in which non-whites / non cis heteros appear in the game and story are forced. If anything, it just all feels normal… which is exactly how it should be. Not that we’re all the same. Just that people being different is so normal.
IMO the pvp is not the problem the pvp with fun builds that make the pvp different is what is fun it should not be taken seriously in the sense of competitive but instead just build-wise. I love the pvp and the pve.
Idk, I feel PvP that depends on builds will always be not fun for people who either don’t have the time or knowledge to put together a “competitive” build. It’s not fun if you have zero chance not because you play bad but because your equipment is bad.
Yes that’s valid but the very same could be said about hard end game content in a looter // MMO if you don’t have the knowledge to make a good build to do dmg, heal, or tank, then you die and maybe can’t even do it.
Yeah that’s why I don’t play these games. I prefer PvP games like Rainbow Six Siege. One of the reasons why I stopped playing Tarkov (apart from the high stress and too much micromanagement) was that I hate its rpg elements and economy. People say the best time to play Tarkov is after a wipe because thats when it is the most fair game for everyone. Which is true, but that is a sign of bad design imo. I hate always losing all the progress I “worked” for.
Well that’s because the division is not a competitive shooter like siege. Any rpg game will have “balance” issues and there is no way around it. And if you hate losing progress then any extraction style game won’t work for you either. But also for tarkov the early and end game for me were the best I hate the drag that is mid game.
Heartland currently has MASSIVE ammo shortages, the monetization wasn’t in there yet, but the framework is there and it looks like it’s going to be very heavy. They brought mobile game style timers into it, so if you die you have to wait ~20 hours to play that character again. And I could absolutely see them saying “swipe here to reset the timer.” And you can’t create your own character, but have to choose from a preselected list (admittedly, this could have only been true for the playtest)
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