Words mean things. This is unquestionable, incontrovertible, uncontroversial. Words mean things, or what’s the point in having words? They may mean different things in different languages, but when people are speaking the same language, they should be able to comfortably assume they’re understanding one another. That the words they use, identical and clear, should mean the same things.
What games have modelled unusual systems for you that have given you a better understanding of a political, cultural or emotional dynamic? I'm really geeking out about Internal Family Systems therapy these days and I'm excited about the possibility of seeing these ideas in a game.
@jimmunroe I've found that almost all games tend to model these things, just indirectly. I've been paying particular attention to TTRPG design lately, cause they tend to model some kind of roleplay and you can learn so much about a designers worldview by looking at what stats are available, and what actions are incentivized. Especially if you look through the lens of something like internal family systems.
I love how every time I see something like this I'll say to myself "I bet it's not what they're claiming" and immediately I'm vindicated by seeing the world's worst definition of "strategy" being used as the metric.....
"it can make images for you!" I'll buy a program if I want to make images, thanks.
"it can add features to your video calls!" thanks, but I'd prefer if my video call software handled that. Why would my OS be responsible for such a specific thing?
"It remembers what apps you've been using" o....k.....? That feels a little uncomfortably big-brother-y....
it's not like we don't have a roadmap here, there are hundreds of Star Trek examples of people interacting with a computer through an AI. Just replicate those exact actions. That's all people want here.
Oh, you can't do it? What's that? The tech isn't ready for real time use? Huh! Then why are you pushing it so hard...? Is there perhaps something else you're trying to do here?