@dotstdy@mastodon.social
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dotstdy

@dotstdy@mastodon.social

phd in branch predicting, ceo of euro gaming

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Doomed_Daniel, to random
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I've got a (probably simple) graphics programming-related question:
Is it correct that the only useful values for GL_TEXTURE_MAX_ANISOTROPY_EXT are 2, 4, 8 and 16 (and maybe 1 for "don't use anisotropic filtering")?

At least as far as I can remember I've never seen other values configurable in games; however, for some reason, GL_TEXTURE_MAX_ANISOTROPY_EXT is used with floats (glTexParameterf()), and the spec only says "float greater or equal to 1.0"

dotstdy,
@dotstdy@mastodon.social avatar

@pervognsen @Doomed_Daniel Judging by the ext wording, I'm guessing they just didn't want to spec anything in GL, so it's an arbitrary float you pass to the driver and then the driver does le magic.

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