@gdcorner@mastodon.gamedev.place
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gdcorner

@gdcorner@mastodon.gamedev.place

Software Developer. I have worked in games, advertising doing AR, VR and web development.

Developer of Rush Hour Vehicle Animator for Unreal Engine.

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sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

I'm investigating the best way to analyse a (Win64, C++, #ue5) minidump these days. Rider doesn't do it (barring .Net), which is a shame. WinDbg is super unfriendly and I hate it. VS works quite well, but I'd rather not rely on it - I only really use the compilers as a back-end these days so don't pay for it.

I feel like a new debug tool was discussed around here recently but I can't remember it for the life of me what it was called or whether it was suited to minidump analysis. Any tips?

gdcorner,
@gdcorner@mastodon.gamedev.place avatar

@sinbad are you thinking of raddbg / rad debugger the thing epic recently released? Although I think it's more of an interactive debugger.

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