despite the name, I strive to be somewhat original. somewhat.
This profile is from a federated server and may be incomplete. Browse more on the original instance.
despite the name, I strive to be somewhat original. somewhat.
This profile is from a federated server and may be incomplete. Browse more on the original instance.
How often do you like to reset your progress? (incremental.social)
Personally, I prefer when reset mechanics let me do long, deep runs between each reset. I'm not a fan of doing the same content over and over again in quick succession.
How does one make content in an incremental game meaningful, and when should one stop making it? (incremental.social)
A lot of incremental games I see are in perpetual development. They are never truly finished, the developer always promises that another content update is around the corner. And those content updates get released, and the games eventually get really big. They grow to have prestige layers approaching the double digits, or months...
What are some concepts/mechanics you wish you saw more in incremental games? (incremental.social)
This thread is dedicated to sharing mechanics or concepts you’ve found in incremental games that you think deserve more use or exploration. I’d prefer if you limited discussions to mechanics you’ve found in only 1 or 2 games, though I have no moderator powers to actually enforce this so if you really feel like sharing...
Devs, why do you make games? (incremental.social)
To be more precise, what do you seek to accomplish when you develop a game and release it for the world to see? What is the effect you desire your games to have on their players, and what do you hope to gain from these games?...
How abstract do you prefer your incremental games and why? (incremental.social)
First off, a definition: I define the “abstractness” of an incremental to be based on how much it is removed from other genres. For example, Kittens Game and Clicker Heroes are not abstract – the first is themed around civilization building while the second one takes mechanics from RPGs. Meanwhile, Prestige Tree is a prime...
April Fools 2024 Incremental Game List (incremental.social)
It is a sort of tradition among some in the incremental games community to publish joke games every 1st of April. Many are quickly forgotten, some can be legitimately enjoyable, and a select few develop cult followings. This year is no exception....
work(rule)flow (lemmy.dbzer0.com)
How much do you care about the resource consumption of incremental games? (incremental.social)
How much do you care about the resource consumption of incremental games?...
When are incremental games genuinely fun? (incremental.social)
I'm sure most of us are aware that a lot of the mechanics of incremental games rely on things like skinner boxes to make us want to keep playing by just promising us future positive moments, rather than just giving us positive moments....
What's your favorite implementation of a prestige mechanic? (incremental.social)
Personally I really the loops subgenre, with stuff like stuck in time, increlution, cavernous, etc. They give such a strong sense of progression over time. I think a lot of that is how the speed improvements are polynomial so progression didn't feel like it diminished over time.
How did you all come to discover incremental games?
I’ll start, with less of a discovery and more of a full history:...
Introducing Incremental Social, a community for both players and developers of incremental games! (incremental.social)
Howdy! I'm thepaperpilot, and for the past few months I've been working on something I think the internet doesn’t have enough of right now—a comfy, human-first social media space without ads or corporate interference....