reentry

@reentry@lemmy.ml

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reentry,

Is there a reason you are putting limits on defining facts like this? Most games I play have flexible GMs, and I define facts (both beneficial and detrimental) on the fly for my characters. Of course, making sure things aren't broken/stupid are up to you as the GM - ie: a player couldn't declare themselves as a king (depending on setting/tone), for example, but a prince or exiled royalty would be more likely.

If you do want to use points and/or want to maintain a balance, I would recommend the story point system in SWFFG - where a player can spend a lightside point to define a beneficial fact, which turns into a darkside point the GM can use to define a detremental fact later. That way, players get their points back, and the story gets more interesting overall.

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