@sinbad@mastodon.gamedev.place
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sinbad

@sinbad@mastodon.gamedev.place

Greybeard. I’ve made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him

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ben, to random
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I bought a new boardgame from a store, and the hourglass timer that it came with was broken and had spilled sand inside the box.

If I return it, will they just throw the whole thing away? That would be such a waste so I'm loathed to return it even if I get a new one in exchange...

sinbad,
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@ben I had a missing (custom) dice once in a board game and raised it with the publisher, who sent me just a new set of dice, might be worth asking

sinbad, to random
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Using Markdownload to scrape my own blog post into Oblivion because that's where I search first for everything, and I don't trust myself to remember where I wrote about it...

In this case this one about my improved data table row picker https://www.stevestreeting.com/2023/10/06/a-better-unreal-datatable-row-picker/

psychicparrot42, to random
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Is Unreal 5.4 as crashy for everyone else as it is for me? I think I'll stick to 5.1 for now.

sinbad,
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@psychicparrot42 I don't know what's going on with 5.4, string tables have been left completely broken for a month, while the marketplace developer UI complains at me that I haven't released a version for it yet (I was ready day 1 but they broke it in 5.4.0). Pretty bad

sinbad,
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@psychicparrot42 UE 5.3 still works fine for us, I can't help noticing that was shipped before their layoffs. I do worry that they might retreat into focussing mostly on Fortnite and big AAAs using custom source builds and leave the pleb version broken sometimes :/

sinbad,
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@psychicparrot42 I’m told 4 went through some rough spots as well though. To the point that many devs have told me that most people later on in their projects should be using the source build. I think we’ll probably go that way eventually just for stability & last resort issues. But it’s a ballache to maintain

sinbad,
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@crussel @psychicparrot42 given that I can read & debug the source already I'm not sure what benefit it will have for me unless I choose to modify it. But that becomes more likely the closer we get to shipping. The FText bug is mainly a pain because it breaks my marketplace plugin and I can't ask people using it to all use the source just to get a 1-line fix

sinbad, to random
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Fixed a bug in SUSS that allowed one last update to be fired on the agent after you told it to stop. Kinda sad because in our game it allowed agents to perform one last action as they died, which seemed kind of heroic (if extremely buggy, including making corpses try to rotate to face you). But it's like they all got their 80's action villain death line

sinbad, to random
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Unreal Engine 5.4 has had broken FText + StringTable for a month now. Still waiting on the fix which is queued for 5.4.2.

It amazes me that they’re just letting this one sit in production for so long. You basically can’t use any String Tables with UE 5.4 in the editor until you build localisations, everything returns “STRING_TABLE_MISSING”. I guess no-one uses string tables but me 🙄

sinbad,
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sinbad,
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@jonasreich Yeah it's literally a 1-line fix 😑 Sadly I can't ask all my marketplace plugin users to do that

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