The cost to maintain “native” ports is too high to make sense for most developers.
If that was the case, no console ports would exist, except maybe Xbox because Xbox uses modified Windows internally.
Proton also makes it easier to preserve games since an “native” port would become incompatible overtime without work to adapt the software to changes in the system it’s running.
Inform yourself what Steam Linux Runtime is before making such comments. You are 100% wrong.
So you’re too lazy to read up on Steam Linux Runtimes and expect me to explain it to you? SLR 1.0 Scout keeps full binary compatibility to Ubuntu 12.04, so 12 years already. SLR APIs don’t change. That’s the point. Get a clue.
As a hardcore Linux fan, the only way I see game devs publishing native Linux ports is when when it has a >30% market share.
For Valve Linux isn’t just another OS. It’s their Steam Deck platform which they could promote towards publishers the same way as console makers promote their platforms. This story once again shows that chasing Windows compatibility without using Windows is a stepping stone but not the final answer.
Did anybody say that making Linux ports is free? I certainly didn’t. I said that native Linux ports lead to a better consumer experience which cannot be denied as seen with the submitted story about the Rally game.
Also Arthur made his obliviousness regarding Steam Linux Runtimes very clear by claiming that they were affected by changing Linux APIs all the time. That claim is just factually wrong.
Instead, he bitches about Linux instead of the problem root.
Game company funds through Kickstarter.
Game company reaches goal from taking money from Linux users.
Game company releases a shoddy port that crashes
Sales data shows that customers don’t wanna buy a separate SKU of a game that crashes all the time
LInUx bAd!!!
Also this is a Steam Deck community. It should be obvious that all discussion around native games centers around stable Steam Deck hardware specs, SteamOS, and the Steam Linux Runtime container solution for games released on Steam, not some buggy (and mediocre) game from a literal decade ago released as tar.gz file into the wild.
I think it’s hilarious with the market for Linux handhelds this hot that these companies are still like “ew no thanks”
I don’t think the technical details reach the people making the decisions. They may have heard “Steam Deck works with PC games” (because there is no distinction between PC and Windows for them) and then don’t allocate resources for a proper port to Steam Deck.
They probably analysed it and thought it wasn’t worth the effort. Companies like to make money after all.
If all the economic news from the games industry from the last year or so should have taught you anything: No. Shortsighted whims of shareholders are not proper financial analysis. The same people who also concluded years ago that leaving Steam and going exclusively to Origin was a good idea are definitively not the sharpest tools in the shed.
At this point, making something that doesn’t work using Wine or Proton is actually kind of an achievement, so congrats EA, you managed to fuck up both Origin and EA app. The actual game runs flawlessly, it’s the launchers that are all kinds of broken.
You have weird Ciabattas if you think that Ciabatta is a kind of bun and not a bigger loaf. Croissants are pastry. And yes, burgers made with Kaiser rolls are totally burgers:
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At this point, making something that doesn’t work using Wine or Proton is actually kind of an achievement, so congrats EA, you managed to fuck up both Origin and EA app. The actual game runs flawlessly, it’s the launchers that are all kinds of broken.
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