Biome v1.7 (biomejs.dev)
This new version provides an easy path to migrate from ESLint and Prettier. It also introduces machine-readable reports for the formatter and the linter, new linter rules, and many fixes.
What are you working on this week? (Apr. 14, 2024)
Hi rustaceans! What are you working on this week? Did you discover something new, you want to share?
A driver in rust for st7567 LCD supporting embedded graphics (crates.io)
How can Rust be so fast in the TechEmpower Web Framework Benchmarks? (kerkour.com)
This Month in Rust GameDev: Call for Submissions! (github.com)
The Rust gamedev working group’s newsletter “This Month in Rust GameDev” has been rebooted, starting this April 🎉...
`unfmt`: A compile-time pattern matching library that reverses the interpolation process of `format!`. (github.com)
Rust Optimization: `Vec::into_iter().collect()`
I just had a random thought: a common pattern in Rust is to things such as:...
Changes to Rust's WASI targets | Rust Blog (blog.rust-lang.org)
Security advisory for the standard library (CVE-2024-24576) (blog.rust-lang.org)
Thoughts on the xz backdoor: an lzma-rs perspective | Blog (gendignoux.com)
Ratatui Received Funding: What's Next? - Orhun's Blog (blog.orhun.dev)
Rust Analyzer Changelog #228 (rust-analyzer.github.io)
This year's (belated) April Fool's XKCD is written in rapier.rs (xkcd.com)
This year’s (belated, as is tradition) April Fool’s XKCD is written in the Rapier.rs physics engine....
"Clean" Code, Horrible Performance in Rust (chrs.dev)
pyo3 async runtime
Hello,...
Where can we download the Rust manual for free?
doc.rust-lang.org/book/ links to a site that’s charging an absurd $40 for ebook format....
A memory model for Rust code in the kernel [LWN.net] (lwn.net)
Untwine - the pattern-matching parsing library capable of a 12 line JSON parser with pretty errors (github.com)
Been working on this a few months. It’s inspired by previous generations of parser generators, and by my own previous work generating ast lexers from grammar files. This integrates seamlessly with the type system, allowing you to declare your syntax, extract only the data you want as variables, and evaluate them easily. And...
Need help writing a sprite update with bevy
So I want to update the sprite so my character looks in a different direction each time the player presses left/right, how could I do this? I can’t do it in the setup fn, since it’s a startup system, appreciate any help...
Nicholas Matsakis - Rust 2024 and beyond (www.youtube.com)
Rust, implemented in something real (chat-to.dev)
Have anyone tried Loco, a rusty attempt to be Rust on Rails (loco.rs)
I think I saw this early on, but then forgot about it. Stumbled upon it today, and it actually looks like a cool project. Have anyone any experience of using it for a real or just a toy project?