lusule,

I hope this magazine is still active, if not, please could someone tell me where the new main DF forum is now? My query: in DFHack, how do I delete unwanted blueprints? Thanks!

Lells,
Lells avatar

It's as active as anybody feels to make it, feel free to post your fortresses, and welcome!

lusule,

My fortresses are still early stage, I have not yet managed to progress far enough to learn what all the clown references are about. I keep getting stuck on building the perfect fortress. I’m hoping that learning to use dfhack properly will speed up the early game progress.

Lells,
Lells avatar

Despite playing since 2008, I've only accessed the hidden fun stuff once, and mostly because I set out to do it. I too tend to keep creating new forts over and over to try to get things perfect. Then I save, and when I come back I never remember what I was doing, so I just start over again. :) Doing that for all these years, my early game is down to a science now (in terms of setting up manager, work orders, quantum stockpiles, etc. The only thing that really changes from play to play is how I design the fortress. Surprisingly still not tired of doing it after all these years.

lusule,

Mine are always immaculately neat and grid like, I want to do my next one in a more higgledy piggedly organic way, following ore seams and making use of whatever shape that makes. But first I want to reach the hidden fun stuff.

Stiqy,

I have armor stands in my barracks for the squad armor, and a separate armor storage pile. I need my dwarves to all be working right now so I unscheduled my squad so they just do civilian jobs. However they are constantly running back to the barracks and just moving armor between the stockpile and the armor stands. They don't wear it or do anything ,they just move it around. to and from. totally wasting time. Any thoughts?

Restoring armor

Lells,
Lells avatar
Lells,
Lells avatar

Hmmm. Is your squad setup to not wear their uniforms when off duty? I usually have mine set to ALWAYS wear their uniform, cutting down on things like that (also them all trying to equip when I really need them combat ready).

Stiqy,

deleted_by_moderator

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  • pixelpusher220,

    Occupations vs Labors is sometimes confusing - especially for Hospitals where they are actually the same thing! One thing I find wasn't really well explained was the Hospital occupation of 'Doctor' - which in reality is actually a combo of Diagnostic, Surgeon and Bone Doc occupations and labors.

    Is there something that documents the job prioritization of a Dorf who is assigned an Occupation (like Performer) and their other labor tasks?

    pixelpusher220,

    Another thought, does assigning a zone occupation work like a Workshop master? i.e. you don't have to actually assign them the Labor explicitly?

    Lells,
    Lells avatar

    Honestly, if it's not in the wiki, it has a high chance of being in the Bay12 forums, people perform a lot of Dwarven !!SCIENCE!! over there. Before the Steam release, there wasn't really a hospital occupation of doctor, there were the doctor related labors (Diagnostician, Surgeon, Bone Doctor, Suturer, and ... one other I can't remember off the top of my head). Whatever needed doing in a hospital zone would get done by whatever dwarf had the correct labor active. Surgeons would come and operate, suturer would sew up afterwards, etc. All doctors would service all hospital zones.

    So, for the Steam version, I'm going to guess here, that it still works similar. But with a little bit more control in that you can assign which dwarves are even assigned to the hospital.

    For things like taverns and temples it might be a little different. I think that if you assign a tavernkeeper, performer, or dancer, that is almost more like another labor.

    Take everything I say here as my best guess, and not actual fact.

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