Paradachshund

@Paradachshund@lemmy.today

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Paradachshund,

It felt like they wanted to focus on features more in this one. There was a lot to unpack I think for those who like to go through and theory craft.

I do agree that the ones you mention were much better cinematically though.

Paradachshund,

I’m curious, what kind of niches do you see unfilled still? I already felt like some of the gen 3 specs were reaching a bit.

Paradachshund,

Those all seem like good ones to me, too. Honestly the defensive juggernaut thing doesn’t really exist period in GW2, so I guess it’s by design. At least not compared to other RPGs. Everyone is quite squishy.

You’ve made me realize that a mesmer fantasy I miss from GW1 is a domination magic mesmer. Something that heavily punishes certain types of gameplay and doesn’t do the illusion thing. Is that what you were getting at with the mesmer part?

I wonder if they would ever consider adding new specs to only some classes instead of all at once. On one hand people would definitely rage and whine, but I could imagine that making for much better designed specs over time.

Paradachshund,

That lemon has definitely been abused and is trying to hide it.

Paradachshund,

I agree with this. I’ve always seen the rules as a framework to assist in collaborative story telling and keep things impartial and surprising. At any point where they begin to do more harm than good, we can change them.

Paradachshund, (edited )

I definitely dislike the idea of stopping the action and suggesting a direction. For my games I always try to aim for immersion, and this would really take me out of it.

I think you might have gotten the wrong idea about how I approach it, though. Part of keeping things surprising and impartial is avoiding changing things all the time secretly. That being said, I don’t believe in a hard and fast rule of never fudging anything.

Here’s an example where I would consider it. The players have been trying really hard to overcome an obstacle, and have had many setbacks already. They come up with an exciting and novel solution, but a bad roll happens on my end that would end this great idea in another failure. Because they’ve earned it by this point, and it will make for a more exciting game, I would likely fudge that roll and give it to them. I would do this in secret, because calling attention to it deflates the experience for the players.

I see the GM as a storyteller and entertainer, whose primary goal is to immerse the players into a story, and to create an exciting and unpredictable experience. Not everyone will view things like I do, and that’s fine, but I wanted to clarify what I mean anyway. Hopefully that makes more sense now.

Paradachshund,

I definitely agree that the beauty of ttrpgs is how many different things they can be to different people. We’ve got very different styles, but I think it’s great you’ve found a way to play that works for you and your table!

Paradachshund,

Wow I was just saying I would love to see a remaster of this!

Paradachshund,

Personally I think the upvote/downvote thing breaks down in a world with an all feed. Many people don’t check what community something is coming from, which is why moderation is another important factor.

If other people like how it is now that’s fine, it just isn’t for me.

Paradachshund,

I appreciate the response! My goal isn’t to throw you or anyone else under the bus either, just trying to gauge whether I misunderstood what the community was for. I know moderation is a lot of work so I appreciate the effort and understand it won’t always be perfect.

Paradachshund,

I’m a designer and there’s some truth to this. Sometimes it’s a great new partnership, but sometimes it’s too many cooks in the kitchen if there’s no clear vision holder.

Paradachshund,

I didn’t even buy them at 60. This would change nothing for me except further cement my patient gaming lifestyle.

It's been around a year since a lot of us quit Reddit, myself included. I'm happy with Lemmy, but I still feel a bit lost online since leaving the old site. Discussion?

Been thinking of making a post like this for some time, apologies if some of this is not completely relevant: this community seems more like it’s about Reddit the platform/product than Reddit the social “thing”, but I’m sure a lot of people have similar experiences to mine. Maybe on some instances more than others....

Paradachshund,

I haven’t really been back either, and I also miss it in some ways. I think for me I mostly miss the broader user base. Lemmy skews hard into a few interest groups, especially tech-focused ones, and while I have overlap there, I wish there were more types of people on here with less techy interests.

I tried bluesky for a little bit, but I honestly just bounce off Twitter whenever I try it, and Twitter clones have the same problem I guess. They have such a strong undercurrent of outrage and smugness, and while reddit and Lemmy could be accused of having some of this too, something about it feels much worse to me on microblogging sites.

I also miss the culture of linking to other subreddits in comments. That was a big way I found new communities on Reddit over the years, either ones I joined or just funny things you can’t believe exist. I think the lack of that on here really hurts the ability for me to find smaller communities. Thanks to federation I’m not even sure how you do it on here. I’m sure it’s more complicated than L/whatever.

I actually don’t mind Instagram, but only after revancing it. 🙃

Paradachshund,

Just wanted to back you up on this. I’m also very outside the techy core of people on here and have been hoping for more diversity to join as well. There’s at least two of us!

Paradachshund,

What do you like more about mastodon than Twitter? I always end up bouncing off microblogging sites but I still haven’t tried that one.

Paradachshund,

This is a game I would love to have a remaster of.

Paradachshund,

What does someone have to do to prove to youtube they own it?

Paradachshund,

Oof, this one hits a little too close to home.

A mobile game commercial with a ridiculous number of stars in it and great production value. How much money do these games make, or how cheap is it to get these stars? (www.instagram.com)

If it’s cheap to get stars, I’m definitely having Dolph Lundgren at my next birthday party. Dude doesn’t have to do anything, just hang out.

Paradachshund,

Mobile games make more money than the entire rest of the gaming sector combined.

Paradachshund,

Welcome in! Now go download Boost for Lemmy. 🙂

Paradachshund,

Well thank you for expanding my understanding a little further.

Paradachshund,

Sure! Here’s a couple:

Probably not like Iceland as much landscape-wise, but I’ve been told by people from Sweden and Norway that they felt super at home up here. There’s a very large Nordic influence in this region from the early settler days, so the climate and attitude I’ve heard is quite familiar to people visiting.

Here’s another one: the area where I live has some of the best oysters in the world and they get sent as far away as Japan because of how good they are.

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