What are your favorite Rust-based tools and utilities for the CLI?
Here are mine so far:...
Announcing Rust 1.71.0 | Rust Blog (blog.rust-lang.org)
The Rust team is happy to announce a new version of Rust, 1.71.0. Rust is a programming language empowering everyone to build reliable and efficient software....
This Week in Rust 500 (this-week-in-rust.org)
Introducing the Rust Leadership Council | Rust Blog (blog.rust-lang.org)
As of today, RFC 3392 has been merged, forming the new top level governance body of the Rust Project: the Leadership Council. The creation of this Council marks the end of both the Core Team and the interim Leadership Chat.
Some tips to get me motivated build with Rust
Hi all,...
I made a Wind Waker shader for Bevy (lemmy.world)
I recently made a fairly simple shader heavily inspired by the one used for characters in The Legend of Zelda: The Wind Waker. I’ve got all my info on how it worked on the GameCube from this amazing video...
Making Rust binaries smaller by default (kobzol.github.io)
Upto 90% for hellworld
Introducing FireDBG for Rust | FireDBG - 🔥 Time Travel Visual Debugger for Rust (firedbg.sea-ql.org)
Check out Typst, a modern LaTeX alternative (flowbit.substack.com)
The one dealbreaker for me in Typst is the current lack of locale-aware decimal separators. The rest of it is so good that I’ve donated a couple times.
Faster compilation with the parallel front-end in nightly (blog.rust-lang.org)
TL;DR Keen users can opt into multi-threaded mode with the -Z threads option:...
It’s official: Ferrocene is ISO 26262 and IEC 61508 qualified! (ferrous-systems.com)
Bevy 0.12 (bevyengine.org)
NGINX Modules Can Now Be Written in Rust (www.infoq.com)
Switching Game Engines... Twice? - TimBer (www.youtube.com)
cross-posted from: programming.dev/post/4250703...
The ???? operator (programming.dev)
I found this funny....
The nix crate is searching for a new maintainer (github.com)
The private rust crate registry Kellnr goes Open-Source (kellnr.io)
godot-rs devlog: FFI optimizations and benchmarking (godot-rust.github.io)
It appears that DTolnay was involved in the downgrade of ThePHD's talk from Keynote (pouet.chapril.org)
Rust Language Cheat Sheet (cheats.rs)
A great quick reference document that I’ve been using to help with understanding Rust. It’s a confusing language to get started with.
Looks like the sede situation is being worked on (github.com)
Do you use mod.rs, the module name, or does it vary? How do you decide?
I started off avoiding mod.rs because it’s the old way and I prefer having the module name as the filename. However, if the module needs a folder for submodules anyway, then there’s a reason to tuck it away as mod.rs, especially if not doing so leaves lots of duplicate names (a.rs, b.rs, c.rs, …, a/, b/, c/)....
Huggingface recently created a ML framework for Rust (github.com)
Out of the box models: Llama, Whisper, Falcon, StarCoder, etc, WASM support (run in browser), model training, and much much more, woo-hoo!