docs.google.com

Go 1.22 inlining overhaul (docs.google.com)

Our current inlining policy remains built on a foundation that is becoming increasingly strained as we add things like PGO, is increasingly anchored in past backend limitations, and it continues to use an overly simplistic cost model driven by an overly simplistic scheduler. Between unified IR and the untapped possibilities of...

Go 1.22 inlining overhaul (docs.google.com)

The Go compiler’s inliner has never been particularly good. It wasn’t until Go 1.12, released in 2019, that the Go compiler supported inlining more than leaf functions, and we’ve slowly chipped away at more limitations of the inliner over the years (it started inlining functions with for loops in early 2021!). Go 1.20,...

Pokemon Campaigns - Powered by the Apocalypse (docs.google.com)

For those interested, here is a Pokemon ttrpg that tries not to be as crunchy as other systems I’ve seen out there. Instead, it uses PbtA to make the game feel more like the manga/anime. I doubt I’ll ever finish this, so feel free to take what is here and use it/tweak it for your table. If you do post an updated version, I...

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