City builders in general don’t need a good story or engaging exploration. This is antithesis to Bethesda’s games from the past. But, of course, because of the massive empty spaces in Starfield, it made sense to turn it into a city builder.
I’d imagine some modders are viewing Starfield as a framework to facilitate gameplay they want, considering there are 1000 planets with nothing on them.
If you want to manually add mods to oblivion you will want to create a case insensitive partition where you combine the game and the mods or you’ll end up with a wonderful bunch of FileName.extension Filename.extension and filename.extension in the same folder.
This mod requires the OBSE (Oblivion Script Extender) to be installed in order to function. I’m not sure if that requires anything special to install in linux, but get that working and this mod should work with it.
Edit: it appears OBSE has instructions for installing the script extender in linux.
You’re welcome! Most mods that add things that aren’t natively programmed will need OBSE. Also, make sure you enable the mod in the Data Files menu (I think that’s it) in the dialog that opens before you start the game.
Edit: some mods don’t require a .esp or .esm file, and won’t show up in your Data Files menu.
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