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Final Fantasy VII Rebirth To Introduce Dynamic Difficulty (www.polygon.com)

Final Fantasy 7 Rebirth will bring a new twist to its difficulty options when the second chapter of the Final Fantasy 7 remake project arrives next year. Square Enix revealed Friday that in addition to easy and normal difficulty settings, Rebirth will offer a new “dynamic” difficulty that adapts to match players’ skill.

Final Fantasy 7 Rebirth co-director says making Sephiroth playable was the 'best way to allow the player to understand his point of view' (www.techradar.com)

"We wanted the player to feel more empathy with Sephiroth, and that's why we believed that making him playable was the best way to create a bond with the user. After the flashback, in fact, the players begin to witness the corruption of the Soldier. Sephiroth goes from being the legendary soldier to becoming an evil creature."

Like a Dragon: Infinite Wealth will be of monster-class length, and players sacrificing their lifestyle is a risk the developers are ready to take - AUTOMATON WEST (automaton-media.com)

Ryu ga Gotoku studio representative Yokoyama Masayoshi has described the play time duration of Like a Dragon: Infinite Wealth as "monster-class," but is also aware of the risks of making such a high-volume game.

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