Japanese publishers’ habit of region locking games in Japan may finally be changing (automaton-media.com)
Bandai Namco records highest net sales to date in 2023. Armored Core 6, Tekken 8 and Elden Ring perform well (automaton-media.com)
Level-5’s CEO hopes to make erotic and violent games someday (automaton-media.com)
How Kingdom Hearts got approved while halfway through development – former Disney rep comments (automaton-media.com)
Resident Evil director Shinji Mikami explains why he left Tango Gameworks and founded Kamuy (automaton-media.com)
Stellar Blade’s uncensored release in Japan prompts criticism of rating system (automaton-media.com)
Shin Megami Tensei V: Vengeance’s new Demon Haunts feature lets you socialize with your demons and take pics (automaton-media.com)
Koei Tecmo sues Chinese company for repeated copyright infringement (automaton-media.com)
Square Enix’s SaGa Frontier 2 Remaster is coming, reveals director (automaton-media.com)
Like a Dragon: Infinite Wealth dev surprised by unprecedented speed of sales and big change in sales pattern (automaton-media.com)
Rise of the Ronin aims high with 5 million plus sales target (automaton-media.com)
Palworld devs want to remain a small studio: “triple-A games are not for us” (automaton-media.com)
Rise of the Ronin devs reveal details about game’s action, influence of Ghost of Tsushima (automaton-media.com)
Palworld devs want to remain a small studio: “triple-A games are not for us” (automaton-media.com)
Stellar Blade’s viral NSFW Skin Suit will raise the game’s difficulty (automaton-media.com)
Interview: Dragon’s Dogma 2 boasts the dense open world that Dragon’s Dogma aspired to, but could not achieve (automaton-media.com)
Vanillaware ran out of money for Unicorn Overlord’s development (as they did for 13 Sentinels: Aegis Rim) (automaton-media.com)
Vanillaware ran out of money for Unicorn Overlord’s development (as they did for 13 Sentinels: Aegis Rim) (automaton-media.com)
Elden Ring: Shadow of the Erdtree includes progression akin to Attack Power in Sekiro (automaton-media.com)
Yoshi P would just continue playing the game and complain to the dev team if he were to quit or lose his job (automaton-media.com)
This is from a summarization of an interview. The original interview (linked in the article) is interesting, but the highlights are that he doesn’t feel like he’s in any situation where he might get removed - which makes sense, seeing how big FFXIV has become in the MMORPG space and hence how much good marketing it provides...
Exclusive: Like a Dragon rep talks about Gaiden’s sales, Infinite Wealth’s tremendous volume and whether we can expect a Game Pass release (the answer is no) (automaton-media.com)
Exclusive: Like a Dragon rep talks about Gaiden’s sales, Infinite Wealth’s tremendous volume and whether we can expect a Game Pass release (the answer is no) (automaton-media.com)
Like a Dragon: Infinite Wealth will be of monster-class length, and players sacrificing their lifestyle is a risk the developers are ready to take - AUTOMATON WEST (automaton-media.com)
Ryu ga Gotoku studio representative Yokoyama Masayoshi has described the play time duration of Like a Dragon: Infinite Wealth as "monster-class," but is also aware of the risks of making such a high-volume game.