julienbarnoin,
@julienbarnoin@mastodon.gamedev.place avatar

I'm curious to hear if anyone has successful strategies for debugging shader compile time issues (specifically in in my case but still interested in hearing about others).

I've got this shader that takes over a minute to compile. There's various things I could do to prevent loop unrolling etc. but I still have to use trial and error to find the right place.
Do you have any better strategy than changing random places and seeing what makes a difference?

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