DKesserich, to Unreal
@DKesserich@mastodon.gamedev.place avatar

Can anyone help me out with something? Config variables and CVars are not working the way that they should be in my project and it's making me crazy.

more info:
https://forums.unrealengine.com/t/confused-by-console-variables/1858012

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog

Just added a mechanic of grabbing and throwing objects to the hero to see how the anomaly would play dodgeball with me ;)

video/mp4

kerrielake, to pixelart
@kerrielake@mastodon.gamedev.place avatar

There's also only 2 days left to get 35% off my itchio packs for my birthday week! I'm at 39% of my goal so it would mean a lot if you can support or share!

Link to my itchio page in bio

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kerrielake, to pixelart
@kerrielake@mastodon.gamedev.place avatar

Only 2 days left to go for my birthday sale!! Thanks everyone so far who has made an order, it's meant a lot to me!! ❤️

You can also use code MAYPIXELS to get an additional 5% off your order <3

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beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Y’all. We’re doing it. I took out all the test data, put in the Real Stuff, and I’m testing the full game. It’s fun! I also have a bug list as long as my arm now.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Testing of a preliminary prototype of objects on water and an electrical anomaly. Just two months ago, I couldn't have imagined that I would be able to do that things... Unreal Engine 5 = incredible technologies

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britown, to gamedev
@britown@mastodon.gamedev.place avatar

A lot of features with the editor this week but the main triumph is now all of the map layers are compiled when the game starts and a player character is spawned at a specified origin point.

All locations game-wide are in world coordinates now, all buildings and dungeons in the entire game will be on the same coordinate system, no transitions!

#gamedev

video/mp4

julienbarnoin, to gamedev
@julienbarnoin@mastodon.gamedev.place avatar

Getting more interesting now, though still not exactly perfect, but it's pretty neat to play with. It's quite heavy performance wise though, I'll have to see if I can get this down to a reasonable cost while retaining the fun.

Gameplay of Bioplanet Kamaryn with a character getting pushed around as water gushes out of a hole. The water particles come together with a blobby texture.

julienbarnoin, to gamedev
@julienbarnoin@mastodon.gamedev.place avatar
sinbad, to gamedev
@sinbad@mastodon.gamedev.place avatar

Just messing with some poor skelly #gamedev #unreal

I added some better investigation behaviour on top of his combat behaviour (which is also snappier now thanks to fixing some problems with my custom EQS bits). All implemented with Utility AI via SUSS
https://youtu.be/9Nr6s760E7Q

AlphaBetaGamer, to gamedev
@AlphaBetaGamer@mastodon.gamedev.place avatar

Mullet Mad Jack - a bombastic adrenaline junkie FPS that's like stepping into an Anime!

Out Now on Steam: https://store.steampowered.com/app/2111190/MULLET_MADJACK/

Gameplay Video: https://www.youtube.com/watch?v=tIPEJY-BTm8

by Hammer 95 Studios

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I added a collision with some objects to the anomaly to create an arc and affect them. I got a bunch of ideas for anomaly behavior, interaction with the hero, level design. Maybe it's similar to S.T.A.L.K.E.R., but I confess, I've never played this game

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joeklemmer, to godot
@joeklemmer@mastodon.social avatar

Instant Realistic Lighting in Godot (With One Click) – GameFromScratch.com https://gamefromscratch.com/instant-realistic-lighting-in-godot/

GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

Default lighting in the can be... sub-optimal and extremely confusing, especially to new developers.

Thankfully there exists a simple add-on that makes realistic lighting in Godot a one click process.
https://gamefromscratch.com/instant-realistic-lighting-in-godot/

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

Keep your wits about you, Adventurer!
A random room has a pitfall trap!
Can you find the stairs without falling to your doom?

#gamedev #godot #code #roguelike

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ward, to pixelart
@ward@easymode.im avatar

what the idea phase looks like for locations

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created

~ Sci-Fi adventure game devlog

#UnrealEngine #gamedev #gamedesign #concept #gaming #videogames #UnrealEngine5 #ue5 #vfx #indiedev

video/mp4

lashman, to pixelart
@lashman@mastodon.social avatar
dekirisu, to rust
@dekirisu@mastodon.social avatar

🦉 added an action bar, placed items can be used via number keys
🦊 added item type 'spell' (no individual cooldowns yet)
🦐 made spell items out of the dash and past projectile attacks

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somepx, to Fonts
@somepx@mastodon.gamedev.place avatar

If you follow me there's a good chance you're using/will use some of my pixel fonts: in that case, can I ask you a favor?

Can you please go and rate them on Itch? Thanks!

https://somepx.itch.io/

SAGA - cover
ZIPLOCK - cover
MANTICORE - cover

glairedaggers, to gamedev
@glairedaggers@peoplemaking.games avatar

Got my OpenGLide test app running on target hardware!
Turns out I was able to revert several texture-related things because the VC4 driver supports way more GL extensions than I thought it did... 😅

#gamedev #fantasyconsole #raspberrypi #3dfx

KelvinShadewing, to gamedev
@KelvinShadewing@mastodon.social avatar

@egeexyz should do an about why every should .

KelvinShadewing, to linux
@KelvinShadewing@mastodon.social avatar
ectcetera, to gamedev
@ectcetera@mastodon.gamedev.place avatar

new card art for the day!

ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

I spent a bunch of time trying out different wrong ways to place tiles isometrically before giving up and finding somewhere that told me how to do it. I don't actually understand what it's doing because it didn't explain it, but it works...

Performance is still awful.
The good news is that the Visual Studio diagnostic tools work with WASM, but the bad news is that it just says all the code's happening in internal methods so it's useless...


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