YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

Hi! I need your help to make a decision.

So, my character controller does NOT slide down, but it can still do it because #godotengine move and collide allows the body to move outside the motion vector. This means that, no matter what you do, anything in Godot can and will eventually be displaced laterally because of pure vertical motion.

In past versions i fixed this by also creating a custom move and collide... But it makes things so much more complex.

Do i keep trying to push for a fix?

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

Or do i assume is not going to be fixed and re create that part too? Honestly, i would like to not have too. But i think is been a year since i first reported this issue as one of the main ones with movement in general and showed how it will break ANY sliding algorithm and not even a discussions was born out of it.

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

To show you what i mean:

video/mp4

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

About move and collide, stutter and getting stuck:
#godotengine

video/mp4

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