YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

Hi! I need your help to make a decision.

So, my character controller does NOT slide down, but it can still do it because move and collide allows the body to move outside the motion vector. This means that, no matter what you do, anything in Godot can and will eventually be displaced laterally because of pure vertical motion.

In past versions i fixed this by also creating a custom move and collide... But it makes things so much more complex.

Do i keep trying to push for a fix?

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