Hello, I'm the developer of this Windows program.
You can download it from here
Please introduce Filminator to your family members, friends and colleagues.
Thank you very much!
It really depends on how it was cracked and the use case of the app. Some of them may have it patched out but others won’t. Play it safe unless you know for sure.
This community actually is much more interesting than r/piracy which a lot of the time just felt like piracy for dummies, not to mention the pressures of hosting a piracy community on a corporate platform that wanted to completely disassociate with us
Any recommendations of streaming app for iphone? I use stremio on all my other devices, and currently just have a tab for movie-web.app on my phone, but looking for a better solution.
@CheekyYoghurts Yeah, but any consistent streamers on there that you prefer? Every game I have to sift through the various ones that were posted. Years ago I used only Dubzstreams but he sucks now
No, sorry. I only use it once a week or so to watch a match. I usually just choose a stream and if that fails at some point I just another in the list.
Any PS4 peeps here? I've noticed that PKGs for Rune Factory 4 Special and Rune Factory 5 are not on any of the usual sites. Does anyone know where they could be found?
@kWazt Yeah but the issue is finding one site I can use every game that also doesn't have a massive delay from live so I can watch in sync with my friends
Does anyone have any links for reverse engineering Spotify DRM? I didn't necessarily need it for myself, have plenty of music, and it would be a pretty inefficient means of piracy vs. BitTorrent or like yt-dlp, but I'm curious how it works.
It always seems to me like the analog gap is particularly gaping with audio, and I wonder how far down to the metal it's protected.
What does it mean in terms of ethics when a song is not on Spotify and is not considered a song (is just a generic video) through YouTube Music? It seems to happen a lot to video game OSTs, especially Touhou music.
an analysis of historical video game availability shows that only 13% of classic video games are currently commercially available across consoles and time periods, and only 3% of games prior to 1985
Not entirely. It works both ways. Physical media that doesn’t have a digital version has an inherently finite supply but a digital release with no physical release vanishes the moment someone flips the switch.
If we can mandate the IP holder has to always provide a way to acquire the media legally it means there’s always going to be some sort of source. Without crappy DRM, we could make our own physical copies of digital media and the same the other way around.